Author Topic: (pokemobs)  (Read 11206 times)

zombiedood

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Re: (pokemobs)
« Reply #15 on: February 18, 2012, 12:41:55 am »
No, No, No. If anybody finds a working one someday in the future we can have a conversation about this. Beyond that No.

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Paradox

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Re: (pokemobs)
« Reply #16 on: February 18, 2012, 11:15:50 am »
Personally, I don't think there is a reason to discuss what we will do with pokemobs if/when it comes out because it's not out, and it may never, you never know. I say cross the bridge when we get there.

Vitto

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Re: (pokemobs)
« Reply #17 on: February 18, 2012, 12:09:55 pm »
I say decide if we're gonna cross the bridge when we get there.
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Re: (pokemobs)
« Reply #18 on: April 20, 2012, 01:18:00 am »
I am making a plugin for you guys that adds pokemon! if there are any other java coders out there, they can help me. if not, I'll do it myself.

No Spout!

1cec0ld

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Re: (pokemobs)
« Reply #19 on: April 20, 2012, 11:32:10 am »
I suggest you make a new thread about it, this one is slightly demeaning to your project.

Okieskinny

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Re: (pokemobs)
« Reply #20 on: April 20, 2012, 04:21:52 pm »
I am making a plugin for you guys that adds pokemon! if there are any other java coders out there, they can help me. if not, I'll do it myself.

No Spout!
Cool! We'd super appreciate it if you would do something like that :D

MasterAssassin82

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Re: (pokemobs)
« Reply #21 on: April 20, 2012, 07:44:50 pm »
How would that be possible without spout? I thought spout was the only way to add new blocks/mobs?

Prodigy39

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Re: (pokemobs)
« Reply #22 on: April 20, 2012, 09:57:40 pm »
It add, virtual-virtual pokemon, they arent mobs. they are comammands,
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MasterAssassin82

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Re: (pokemobs)
« Reply #23 on: April 20, 2012, 11:02:51 pm »
ohh..

1cec0ld

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Re: (pokemobs)
« Reply #24 on: April 21, 2012, 03:41:55 am »
So you'd have a database of your /pokemon that you could see, in a maximum of 6?
Then /pokemon deposit them into another database of your PC... Per player...
And as you walk in tall grass, a random Chat message pops up saying you're encountered a wild pokemon, and you're frozen until you decide how to react... Shit I've never even considered that direction, now my brain is flying wild  :O_o:

Okieskinny

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Re: (pokemobs)
« Reply #25 on: April 21, 2012, 03:09:26 pm »
woah woah woah, I want mobs, not blocks of text  :/

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Re: (pokemobs)
« Reply #26 on: April 21, 2012, 03:12:56 pm »
Fuzz off, I WILL INSTALL IT


Bitch, please, I will install it.

Okieskinny

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Re: (pokemobs)
« Reply #27 on: April 21, 2012, 03:27:48 pm »
Fuzz off, I WILL INSTALL IT


Bitch, please, I will install it.
WHAT AM I FIGHTING FOR?!?!?

Prodigy39

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Re: (pokemobs)
« Reply #28 on: April 21, 2012, 04:29:34 pm »
Excuse me for this 1ce and Rigby,

OKIE YOU AINT GETTING NO FUCKING MOBS
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1cec0ld

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Re: (pokemobs)
« Reply #29 on: April 21, 2012, 04:58:28 pm »
woah woah woah, I want mobs, not blocks of text  :/

That's a long way down the road, requiring SpoutCraft and who knows what else.