Author Topic: /dive  (Read 4657 times)

Mariofighter3

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/dive
« on: June 07, 2012, 02:42:24 pm »
Need a glass block in inventory - Places on head - Infinite breathing underwater- Good for Unova / Hoenn underwater travel


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mitzr

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Re: /dive
« Reply #1 on: June 07, 2012, 06:01:42 pm »
or instead of it being a donator perk you could just have it cost something, similar to mobsingrass.

Okieskinny

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Re: /dive
« Reply #2 on: June 07, 2012, 06:18:23 pm »
And also lock it off to Hoenn trainers and above (Including a donater of a decided rank)

Anonymouslyanon

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Re: /dive
« Reply #3 on: June 07, 2012, 06:30:59 pm »
Have it cost 25 glass blocks, and make it so infinite breathing lasts until you go above the water.
 

MasterAssassin82

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Re: /dive
« Reply #4 on: June 08, 2012, 12:10:07 am »
Have it cost 25 glass blocks, and make it so infinite breathing lasts until you go above the water.

Paradox

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Re: /dive
« Reply #5 on: June 08, 2012, 12:17:29 am »
IS this already a developed plugin?

Mariofighter3

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Re: /dive
« Reply #6 on: June 08, 2012, 12:32:52 am »
No, but considering your great coding with the last two plugins, I thought maybe you and 1ce could do it.

Tenebrae

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Re: /dive
« Reply #7 on: June 08, 2012, 05:38:10 am »
This would do good as a donator perk. /hat to wear glass on you head and then maybe 2-5min underwater breathing?


On that note, could a similar thing be done with glowstone and a /flash command?

Vitto

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Re: /dive
« Reply #8 on: June 08, 2012, 11:07:39 am »
Magic spells dejavu...
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Anonymouslyanon

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Re: /dive
« Reply #9 on: June 08, 2012, 01:28:51 pm »
I don't think it should be a donator perk only. When Hoenn comes out, everyone will need dive to get to Sootopolis City. We could make dive a Hoenn trainer perk only, though.
 
Speaking of dive, how are we doing underwater routes? Last time I checked, grass can't be placed underwater.

Prodigy39

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Re: /dive
« Reply #10 on: June 08, 2012, 03:23:37 pm »
This plugin is useless when my idea goes into effect
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ArchieSalt

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Re: /dive
« Reply #11 on: June 08, 2012, 03:44:16 pm »
Need a glass block in inventory - Places on head - Infinite breathing underwater- Good for Unova / Hoenn underwater travel


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1cec0ld

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Re: /dive
« Reply #12 on: June 08, 2012, 04:29:05 pm »
I don't think it should be a donator perk only. When Hoenn comes out, everyone will need dive to get to Sootopolis City. We could make dive a Hoenn trainer perk only, though.
 
Speaking of dive, how are we doing underwater routes? Last time I checked, grass can't be placed underwater.

I'd suggest doing the floor as a dry canyon. use reeds for the tallGrass. Then when its done, worldedit the sea level and let it waterfall down. Reeds aren't destroyed by water flow. The only difficulty lies in: how do you organize them while still obeying the rules of irrigation...

mitzr

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Re: /dive
« Reply #13 on: June 08, 2012, 06:11:50 pm »
I wouldn't make it 25 glass blocks before you go above water, maybe only a set amount of time like 5 minutes.

MasterAssassin82

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Re: /dive
« Reply #14 on: June 09, 2012, 12:43:28 am »
I don't think it should be a donator perk only. When Hoenn comes out, everyone will need dive to get to Sootopolis City. We could make dive a Hoenn trainer perk only, though.
 
Speaking of dive, how are we doing underwater routes? Last time I checked, grass can't be placed underwater.

I'd suggest doing the floor as a dry canyon. use reeds for the tallGrass. Then when its done, worldedit the sea level and let it waterfall down. Reeds aren't destroyed by water flow. The only difficulty lies in: how do you organize them while still obeying the rules of irrigation...
or maybe just do it like viridian was when it was good