Mob Arena costs 200 to use?
Alright time to not use it anymore.
Haha jk, I was hoping there could be a wager version of each arena so the top 3 players/top 3 most kills could get prize money.
Also, will enderchests be specific to that person, such that no one else can get into their chest?
Also, will enderchests be specific to that person, such that no one else can get into their chest?
I'm going to love seeing how Command Blocks, Beacons, and armoured mobs will be implemented in 1.4. The possibilities.. That must affect mob arena if the zombies have Prot IV
Mob Arena costs 200 to use?I think the charge of $200 would be suitable if you were rewarded in some way.
Alright time to not use it anymore.
Haha jk, I was hoping there could be a wager version of each arena so the top 3 players/top 3 most kills could get prize money.
[url]http://www.minecraftwiki.net/wiki/Command_Block[/url] ([url]http://www.minecraftwiki.net/wiki/Command_Block[/url])
[url]http://www.minecraftwiki.net/wiki/Beacon_Block[/url] ([url]http://www.minecraftwiki.net/wiki/Beacon_Block[/url])
I think the charge of $200 would be suitable if you were rewarded in some way.
Only these are really worth something, the rest of the shit just fills up your inventory and puts you on a quest to find a disposal sign
gold, iron,
Only these are really worth something, the rest of the shit just fills up your inventory and puts you on a quest to find a disposal sign
Even at Wave 40/50, You dont win anything half decent
Stop bringing money rewards into it. It's a way for people to spend money.
The reason for paying to get in is so players dont hoard money.
And I believe the reason for having 5 in the arena is because of what Tene was doing. She hoarded the arena all for herself.Fair enough reason to put a cap on it but maybe they could lower it to 2 or 3
Told us what? Not to charge for it? I've seen one complaint and it was unfounded (belief that the money was subtracted before a limit was reached).Yo, I told you from the beginning it was a bad idea.
Tell me something smarter next time and maybe I'll listen.
Even better, tell me somewhere better to get money spent, instead of your silence and I don't knows.
Don't accuse us of doing something wrong unless you have an alternative. Got it?
No I do not, i don't understand the 'it' because you seem to be under the impression that I accused YOU of being wrong, when in fact I was simply saying we weren't.Well, actually, in all reality making it not free just reduces the general amount of people who play it. If it's free everyone (generalization) if it's not, less people will play it.
ANd you still have no reason for why its "a bad idea" except that you think (believe? feel? wish? i don't know what word you chose) that it should be free.
IDEA: We make some arena's with no entry fee and some with entry fee's.
To even it out the arena's with no entry fee would have McMMO levelling disabled and the arena's with entry fee's have McMMO levelling enabled.
Oh, well I assume one of the Admins know how to because TempleOfRigby has McMMO disabled.
I don't know how to disable mcmmo but we already have a free arena: ruins
Oh, well I assume one of the Admins know how to because TempleOfRigby has McMMO disabled.
Disabled how, the special abilities or all experience gain, or bothI think it's just McMMO xp gain that's disabled, but I'm not sure if you can use abilities as the warp to it no longer exists.
Hp.
The money is only deducted when you BEGIN.
I checked it out for myself and my balance didn't change when I entered the arena.
And I believe the reason for having 5 in the arena is because of what Tene was doing. She hoarded the arena all for herself.
Now that there is more arena's, it doesn't matter if the player limit is reduced.Yes it does!
Yes it does!
What if a bunch of players want to play together?
Okay, I have an Idea.
Firstly, for it to work, the entry fee would have to be taken from the competitor/s when the game starts not when you join the arena.
The idea is: the more people, the lower the cost. This way we won't need a player limit, but a maximum amount of players instead.
Eg.
If 1 person joins the arena and starts the game alone, they would have $500 taken from them, but if 2 people join, it would cost $400 each and so on.. (The money would be taken depending on how many people join when the game starts) and the maximum amount of players could be 10.
With this idea, not only can people play alone when no one else is online, but it is also evened out with the price so people won't hoard too much.