Author Topic: Well, we aren't the only ones with a Pokemon Server  (Read 5031 times)

Anniiee

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Re: Well, we aren't the only ones with a Pokemon Server
« Reply #15 on: November 28, 2013, 04:59:04 pm »
I like how our server has a little of our own cultural flare to it.


Although, their ledges make a tremendous amount more sense than our random dirt bumps.

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Sweaty

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Re: Well, we aren't the only ones with a Pokemon Server
« Reply #16 on: December 20, 2013, 09:48:39 pm »
The way those houses look...

1cec0ld

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Re: Well, we aren't the only ones with a Pokemon Server
« Reply #17 on: December 26, 2013, 12:36:55 am »
Although, their ledges make a tremendous amount more sense than our random dirt bumps.

No, they don't.

What people don't think about, is that the transition from one level to the level the ledge is on, is smooth. There is no such thing as a smooth incline in minecraft. Not to that small degree. Heck, even if that server wanted to do it, they did it wrong anyway. There is no "downward decline" in the ground leaving route 1, nor leaving Viridian Forest. They fucked up even that simple idea. And look at that little farm area in Pewter City. What kind of sense does it make to have the entire area elevated, when only the front of the farm is ledged? Why not elevate the entire city, and have a "smooth incline" to compensate the entire city up a little? It simply. Doesn't. Work.

Anniiee

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Re: Well, we aren't the only ones with a Pokemon Server
« Reply #18 on: December 29, 2013, 02:41:16 am »
If the ledges are smooth, why do we have to jump down from them in the actual game?  :confused:

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Re: Well, we aren't the only ones with a Pokemon Server
« Reply #19 on: December 29, 2013, 05:50:15 pm »
If the ledges are smooth, why do we have to jump down from them in the actual game?  :confused:

Ledges are smooth, not flat. If you're played X/Y you'd see the ledges aren't flat. Games in 2D don't show off the landscape very well.