Pokemon Server Archive

PvP Server => Pokemon Maps => Hoenn-Related => Topic started by: Raveh on September 28, 2012, 11:40:11 am

Title: Route 112 Height issue
Post by: Raveh on September 28, 2012, 11:40:11 am
Right now I am working on route 112.
While I worked on it, I noticed in advanced map that on the "Lower" side the mountain is 3 blocks height, while on the "upper" side it's 2 blocks height - and the ground didn't get higher.
Picture:

(https://www.pokemonserver.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg338%2F3156%2Froute112.png&hash=7630318b52872764443e087d9776ab76)


Furthermore, every slab on the buttom left corner is 1/2 block, not a full one. so there will be a problem to make it a one-side passage (so maybe it won't be.)
We also need  a metarial that fits better than jungle wooden planks to the light parts of the mountain.
so....


Suggestions anyone?
Title: Re: Route 112 Height issue
Post by: Tenebrae on September 28, 2012, 01:04:06 pm
Compare to the mountain on the Right side. it all is at the same level, I think theres some hidden detail on the volcano that cant be seen.

(https://www.pokemonserver.net/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2F351z88m.png&hash=eb2f7665bf3e067eab45b8bfd0edae82)
Title: Re: Route 112 Height issue
Post by: Raveh on September 28, 2012, 03:12:49 pm
I saw this, And yet the problem exists.
There is no contradiction in the game because eventually it's a 2d painting, like this:
(https://www.pokemonserver.net/forum/proxy.php?request=http%3A%2F%2Fsolidgoldd.files.wordpress.com%2F2010%2F11%2Fimpossible-triangle-hi.png&hash=8b3b3b9d1cb8e30fd59a135fd7caf0d3)

The problem is bringing it to 3d.
Suggestions anyone?
 


P.S.
I thought that maybe on the far side, in height instead of 2 Minecraft block per Game block I will make it 3 Minecraft blocks per game block,
that way the height will be kept.
but yet, if you got better solutions, I am all ear.

http://brisray.com/optill/imptri.gif
Title: Re: Route 112 Height issue
Post by: Tenebrae on September 28, 2012, 03:53:08 pm
Well, to solve this Hoenn anomaly, you must IMPROVISE
(https://www.pokemonserver.net/forum/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2F200wu41.png&hash=38caf23532edefbcffb805920db6ec1a)
Title: Re: Route 112 Height issue
Post by: Raveh on September 28, 2012, 04:05:48 pm
Normally, I wouldn't listen to you.
But since you wrote it with Bolded letters and caps locked, you must be right.
Title: Re: Route 112 Height issue
Post by: Tenebrae on September 28, 2012, 05:23:53 pm
NOT BOLDED, JUST IN A REALLY COOL FONT AND ALL GREEN
Title: Re: Route 112 Height issue
Post by: Tactic on September 28, 2012, 06:45:25 pm
Please don't work on route 112 just yet. Anon and I are fixing some off scales, we'll tell you what to build and when. You're free for now.
Title: Re: Route 112 Height issue
Post by: Raveh on September 29, 2012, 02:31:22 pm
Soo.... In the to-do list it's written that 111 apearantly Wasn't off scale, soo....
Can I build 112 now? can I? Can I?


oh, and tene, how did you devide the region to squares? that can come out realy handy....
If it's a feature in AM,
Teach me master.

Title: Re: Route 112 Height issue
Post by: Tenebrae on September 29, 2012, 05:04:03 pm
theres some option to add grid lines.
Title: Re: Route 112 Height issue
Post by: Anonymouslyanon on October 28, 2012, 07:20:23 pm
Issue fixed ages ago.
*LOCKED*