Author Topic: Mcmmo damage bug fixed  (Read 2712 times)

1cec0ld

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Mcmmo damage bug fixed
« on: December 21, 2013, 03:51:49 am »
So the cause: mcmmo handles bonus damage in a funny way now. It cancels the initial damage, then pretends (.0001 seconds later) that you hit the target with a different damage value.  This would be fine, but that means your arm isn't where it should be when the damage is dealt. Cue: NoCheatPlus. Your arm isn't in the 'hit' position? You're a hacker. Stop the damage.

So I tweaked the NoCheatPlus configuration to be a little bit more lenient. It will still catch and cancel you if you spam attacks or get a hack client, but 90% of your bonus damages should now land accurately and with the correct value.

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hobo4chompy

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Re: Mcmmo damage bug fixed
« Reply #1 on: December 21, 2013, 06:00:38 am »
Good job 1ce, but just a question

Does that mean that axes MCMMO is fixed ?



Tenebrae

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Re: Mcmmo damage bug fixed
« Reply #2 on: December 21, 2013, 09:18:36 am »
Good job 1ce, but just a question

Does that mean that axes MCMMO is fixed ?

What was broken with them?

gavinnic1

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Re: Mcmmo damage bug fixed
« Reply #3 on: December 21, 2013, 12:26:59 pm »
Hobo tested his damage on DragoniteJustin and Drag said it did 1 heart, and Hobo had a Sharp V axe and 1k axes. :/

1cec0ld

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Re: Mcmmo damage bug fixed
« Reply #4 on: December 21, 2013, 04:54:33 pm »
Armor can change the damage value

Sweaty

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Re: Mcmmo damage bug fixed
« Reply #5 on: December 21, 2013, 09:59:58 pm »
Thank you so much, I can now fight in spawn wars! <3