Author Topic: Region Rotation  (Read 2394 times)

MasterAssassin82

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Region Rotation
« on: November 19, 2012, 08:33:26 pm »
I suggest that once every week, the main "/spawn" point is rotated to the next region
(Kanto -> Johto -> Hoenn -> Sinnoh -> Unova -> Back to Kanto), to increase traffic in them when they are released and just for an interesting feature to change things up every so often.








EDIT: Oh and this wouldn't start until at least 1 more region is complete
« Last Edit: November 19, 2012, 08:53:57 pm by MasterAssassin82 »

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Tactic

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Re: Region Rotation
« Reply #1 on: November 19, 2012, 10:45:17 pm »
The only problem is if someone wants to goto a specific region's spawn but the week's spawn is set to a different region and they don't have access to warp.
« Last Edit: November 19, 2012, 10:56:26 pm by Tactic »

Mariofighter3

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Re: Region Rotation
« Reply #2 on: November 19, 2012, 10:56:20 pm »
I say signs going to Johto, Hoenn, Sinnoh, and Unova in Oak's Lab, and then have a command block at each of the spawn houses that /spawnpoint @p.

MasterAssassin82

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Re: Region Rotation
« Reply #3 on: November 21, 2012, 06:43:40 pm »
The only problem is if someone wants to goto a specific region's spawn but the week's spawn is set to a different region and they don't have access to warp.
Portals or signs would be placed inside each region's Pokemon Lab.

Tactic

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Re: Region Rotation
« Reply #4 on: November 22, 2012, 01:46:38 am »
We could have signs in each region's Pokemon Lab, but I think we should keep the spawn point in Kanto because it's the first region. We could also have an announcement about signs to other regions in the Pokemon Labs for new players. Anyway, it's the Admins choice and they will decide on what to do.

Warmonger_2

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Re: Region Rotation
« Reply #5 on: November 22, 2012, 08:12:05 pm »
So I may have come up with an idea that may be able to be used to fix this problem. Ok so have a spawn someplace and have it like inside a Pokemon stadium or something cool. Then the new player can get to a room will warps to each of the different regions (may e with pixel art of the three starter Pokemon of the region floating over the sign). Then when they choose the region they want to play in they will have to stay there until they earn warps. This can be done by getting badges. It can be made so that after the first badge or so they get like one warp every so often and then more often the more badges they get or what not. After a certain amount of badges they can get world warp (or buy them) that will let them change the world they are in. All this can be pretty well run inside of the multiverse plugin. You can also implement the free build world at the same time that can actually be in the world that the warps are in. This can be changed a bit to get it all to work but I just figured I would throw it out there. I will probably add more ideas as they come to me. Have fun tearing the idea apart
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Tenebrae

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Re: Region Rotation
« Reply #6 on: November 22, 2012, 08:42:55 pm »
I still say Entralink

stuffjunk

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Re: Region Rotation
« Reply #7 on: November 25, 2012, 11:35:41 pm »
i think its all a great idea :banana:
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- EX OLIVINE CO-LEADER, EX VERMILION LEADER, EX VIRIDIAN LEADER
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- JOHTO BUILDER, EX SINNOH BUILDER(cab era), KANTO 4.0 BUILDER, ORAS HOENN BUILDER