Pokemon Server Archive

PvP Server => Pokemon Maps => Hoenn-Related => Topic started by: Mariofighter3 on July 13, 2012, 05:58:51 pm

Title: Hoenn Meetings
Post by: Mariofighter3 on July 13, 2012, 05:58:51 pm
Ok, title says it all. Only head builders will have something to say in this as of right now.


Ok, Prod and Anon, what do you say to Ender Chests as PCs in Hoenn? Archie has said yes to it. How about you two.
Title: Re: Hoenn Meetings
Post by: Prodigy39 on July 13, 2012, 06:02:51 pm
Yes
Title: Re: Hoenn Meetings
Post by: Mariofighter3 on July 13, 2012, 06:14:06 pm
Also I made new centers and marts. Fuck piston doors, they just can't work with the scaling.
Title: Re: Hoenn Meetings
Post by: Prodigy39 on July 13, 2012, 06:18:25 pm
Piston doors lag anyway
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on July 13, 2012, 06:24:53 pm
Ok, Prod and Anon, what do you say to Ender Chests as PCs in Hoenn? Archie has said yes to it. How about you two.
 


Sure.
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on July 23, 2012, 12:34:51 am
Jeffro and I came up with an idea for applications. We could have people who are applying build parts of cities/whole cities (not on the server, on their own). Cities would change every week/month (depending on how long Hoenn takes). Maybe we could have them give download links to the worlds, so we can test how good someone is at scaling?
Title: Re: Hoenn Meetings
Post by: Mariofighter3 on July 23, 2012, 12:37:47 am
Prod, Hixhen, and I did this at a time, however, we gave it up when Hoenn/Sinnoh moved to the Pokemon Server. I'm willing to start it up again.
Title: Re: Hoenn Meetings
Post by: Prodigy39 on July 23, 2012, 08:34:24 am
Is Hix a HB or no? He claims he still is
Title: Re: Hoenn Meetings
Post by: Mariofighter3 on July 23, 2012, 11:29:58 am
He's not. He quit.
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on July 23, 2012, 03:17:28 pm
Jeffro and I came up with an idea for applications. We could have people who are applying build parts of cities/whole cities (not on the server, on their own). Cities would change every week/month (depending on how long Hoenn takes). Maybe we could have them give download links to the worlds, so we can test how good someone is at scaling?


Prod said, "seems legit" or something along those lines on the server about this, so I guess it's official? 
Title: Re: Hoenn Meetings
Post by: Mariofighter3 on July 23, 2012, 09:59:48 pm
Yes it's official.
Title: Re: Hoenn Meetings
Post by: Mariofighter3 on August 10, 2012, 10:09:11 am
Guys, I have an idea:

Where the in-game trades are, we put villagers in there spots for trading.

BOOM Just blew your mind.
Title: Re: Hoenn Meetings
Post by: Prodigy39 on August 10, 2012, 10:32:13 am
I was already thinking about that but then I was like, "wait, aren't there a ton of different villagers? Why don't I just wait til we get to Lilycove so I can suggest we put them in the Dept Store?"
Title: Re: Hoenn Meetings
Post by: Mariofighter3 on August 10, 2012, 12:49:30 pm
K.
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on August 13, 2012, 05:54:48 pm
Got an idea for secrets bases. They sort of work like vips, where there's a big hall with rooms. Secret base entrances on map, such as trees, bushes, and dents will have warp sign that will warp you to the front of a room in the hall.  There'll be six halls, one for each different base layout. As to whether or not they'll be donor only or sold as houses, I have no idea. Got one hall and one room done.
(https://www.pokemonserver.net/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_m43qpaTkNt1r5jbneo1_r6_1280.png&hash=0a72a464a72391663ab003c14c31ca67)
If you want to see the room, go under the 1x1 glowstone tower behind the Rusturf Tunnel exterior.
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on September 21, 2012, 02:13:19 am
Does anyone even read these? Anyway, on places such as Desert Ruins, Island Cave, Ancient Tomb, and Sealed Chamber, should we have Braille on the walls by using commas, apostrophes, colons, and whatnot, if it's possible? Oh, and also read the suggestion on the page before this.
Title: Re: Hoenn Meetings
Post by: Tactic on September 21, 2012, 03:36:11 am
Got an idea for secrets bases. They sort of work like vips, where there's a big hall with rooms. Secret base entrances on map, such as trees, bushes, and dents will have warp sign that will warp you to the front of a room in the hall.  There'll be six halls, one for each different base layout. As to whether or not they'll be donor only or sold as houses, I have no idea. Got one hall and one room done.
([url]https://www.pokemonserver.net/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_m43qpaTkNt1r5jbneo1_r6_1280.png&hash=0a72a464a72391663ab003c14c31ca67[/url])
If you want to see the room, go under the 1x1 glowstone tower behind the Rusturf Tunnel exterior.

I like the idea, I vote yes to implementing it.
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on September 26, 2012, 01:53:05 am
Okay, cool.
With 105, 111, 119, and 123 in progress, I'm wondering as to how we should do things as we go on. Which routes should we build up to first? In my opinion, I think we should either do 105 onward and 111 onward at the same time, or have us work on 119 and 123, and have us connect eventually.
Also, I'm unlocking this, because input from other builders would be nice.
Title: Re: Hoenn Meetings
Post by: Ichikunjii on September 26, 2012, 02:12:36 am
Okay, cool.
With 105, 111, 119, and 123 in progress, I'm wondering as to how we should do things as we go on. Which routes should we build up to first? In my opinion, I think we should either do 105 onward and 111 onward at the same time, or have us work on 119 and 123, and have us connect eventually.
Also, I'm unlocking this, because input from other builders would be nice.

Maybe do routes ahead in the game somewhere near spawn then copy paste it in?
Title: Re: Hoenn Meetings
Post by: Tactic on September 26, 2012, 02:16:23 am
Maybe do routes ahead in the game somewhere near spawn then copy paste it in?
I think we'll be better off building them where they are meant to be, then we also won't have to worry about copy-pasting them. We'll get to further routes eventually.
Title: Re: Hoenn Meetings
Post by: Mariofighter3 on September 30, 2012, 03:52:41 pm
Berry Master's House: Sells Plants

Berry Soil: Able to place down saplings on them and allow them to grow. Only Saplings are possible to plant, no bonemeal able to be used. Able to cut down. Allows for new players to get trees easly without needing to go out to the wild and possible die and get griefed.
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on September 30, 2012, 03:54:03 pm
With 113 sort of around the corner, I have a suggestionssss. We can either turn the entire route into a desert biome to the grass a more darker-ish look, or we can make it a taiga/snow/whatever biome, so that snow occasionally falls. I know it's not actually snow, but volcano ash, but it looks like snow.
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on September 30, 2012, 03:55:57 pm
Berry Master's House: Sells Plants

Berry Soil: Able to place down saplings on them and allow them to grow. Only Saplings are possible to plant, no bonemeal able to be used. Able to cut down. Allows for new players to get trees easly without needing to go out to the wild and possible die and get griefed.


Sounds like a good idea. I'm up for it. Is Prod a head builder still, because it doesn't show him as a moderator in this board. Unless that's because he has moderator perms throughout the whole forums. Oh, and read my suggestion below yours and tell me what you think. Thanksss
Title: Re: Hoenn Meetings
Post by: Prodigy39 on September 30, 2012, 06:01:32 pm
I am an active builder, but I do touch ups, not full scale builds
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on November 14, 2012, 02:45:34 am
Berry Master's House: Sells Plants

Berry Soil: Able to place down saplings on them and allow them to grow. Only Saplings are possible to plant, no bonemeal able to be used. Able to cut down. Allows for new players to get trees easly without needing to go out to the wild and possible die and get griefed.
 
I thought that I should get back to this and ask if there's a 100% chance that the saplings planted won't grow through the house.
Also, Desert Underpass: Unsellable house with no dig and ladders leading to it, or sellable house with dig and a warp sign to the cave/thing.
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on November 17, 2012, 02:39:54 pm

 
I thought that I should get back to this and ask if there's a 100% chance that the saplings planted won't grow through the house.
Also, Desert Underpass: Unsellable house with no dig and ladders leading to it, or sellable house with dig and a warp sign to the cave/thing.
  No one even posts here besides me, so I'm gonna unlock this for more input.
Also, what should we do with the Battle Tent? I built the interior a long time ago, but it seems sort of unnecessary.
Title: Re: Hoenn Meetings
Post by: Tenebrae on November 17, 2012, 04:08:47 pm
  No one even posts here besides me, so I'm gonna unlock this for more input.
Also, what should we do with the Battle Tent? I built the interior a long time ago, but it seems sort of unnecessary.
kreeep them.
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on November 17, 2012, 04:10:12 pm
but whyyyy
Title: Re: Hoenn Meetings
Post by: Tenebrae on November 17, 2012, 04:12:48 pm
why not. its the rare chance to do a building interior, and they  can be quite rewarding afterwards. Think nimbasa :p
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on November 17, 2012, 04:13:59 pm
But what would it even be used for? It's sort of too small to use for ma or for pvp events, and Unova's different; their building interiors
are more detailed
Title: Re: Hoenn Meetings
Post by: Tenebrae on November 17, 2012, 04:19:04 pm
Think of something :p
Title: Re: Hoenn Meetings
Post by: Mariofighter3 on November 17, 2012, 08:09:19 pm
I don't see why not PvP. I'm thinking of ways this could be implemented.
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on November 17, 2012, 09:36:25 pm
LIKE WHAT
Title: Re: Hoenn Meetings
Post by: MasterAssassin82 on November 18, 2012, 01:51:28 am
LIKE WHAT
lol
Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on December 09, 2012, 02:00:51 am
Think of something :p
And one month later, I DID. :D
I think we should use battle tents as mob arenas. Custom made arenas, maybe? The actual arenas would be somewhere far away from the tents because the arenas would probably go into Rusturf Tunnel and Desert Underpass if it was right under it.
Title: Re: Hoenn Meetings
Post by: Anglican on December 16, 2012, 04:11:02 pm
And one month later, I DID. :D
I think we should use battle tents as mob arenas. Custom made arenas, maybe? The actual arenas would be somewhere far away from the tents because the arenas would probably go into Rusturf Tunnel and Desert Underpass if it was right under it.

By 'battle tents', I assume we are talking about the Battle Frontier. In which case, a plugin that could do this well is Mob Arena. It basically allows custom arenas to spawn mobs in rounds, and also allows for rewards every round, if you want. It's also very customisable.

Also, I think that, if you pass them, you could bet like, maybe 5 sponges, or whatever. These are like Battle Frontier Coins, and can be used to purchase awesome things that normally wouldn't be obtainable elsewhere.
How to accomplish this? Well, with MCEdit, there's a filter that is made by Antvenom I think, and allows for chests with the right inventory placement to be turned into villagers with trading such as that. Personally, I think the sponges and villagers could give a realistic feel to it. And it would encourage people to actually go in there and battle.
Title: Re: Hoenn Meetings
Post by: Tenebrae on December 16, 2012, 04:39:50 pm
By 'battle tents', I assume we are talking about the Battle Frontier. In which case, a plugin that could do this well is Mob Arena. It basically allows custom arenas to spawn mobs in rounds, and also allows for rewards every round, if you want. It's also very customisable.

Also, I think that, if you pass them, you could bet like, maybe 5 sponges, or whatever. These are like Battle Frontier Coins, and can be used to purchase awesome things that normally wouldn't be obtainable elsewhere.
How to accomplish this? Well, with MCEdit, there's a filter that is made by Antvenom I think, and allows for chests with the right inventory placement to be turned into villagers with trading such as that. Personally, I think the sponges and villagers could give a realistic feel to it. And it would encourage people to actually go in there and battle.
We already got Mob Arena. Not sure how keep the admins are on setting up more arenas tho xD
And I have a feeling admins want to stray away from MCEdit and such... Not too sure tho

Title: Re: Hoenn Meetings
Post by: Anonymouslyanon on December 16, 2012, 05:37:34 pm
By 'battle tents', I assume we are talking about the Battle Frontier. In which case, a plugin that could do this well is Mob Arena. It basically allows custom arenas to spawn mobs in rounds, and also allows for rewards every round, if you want. It's also very customisable.

Also, I think that, if you pass them, you could bet like, maybe 5 sponges, or whatever. These are like Battle Frontier Coins, and can be used to purchase awesome things that normally wouldn't be obtainable elsewhere.
How to accomplish this? Well, with MCEdit, there's a filter that is made by Antvenom I think, and allows for chests with the right inventory placement to be turned into villagers with trading such as that. Personally, I think the sponges and villagers could give a realistic feel to it. And it would encourage people to actually go in there and battle.
The Battle Tents and the Battle Frontier are two different things. I don't know how MCEdit works, so I can't really give much of an opinion on that. . .
Title: Re: Hoenn Meetings
Post by: Anglican on December 16, 2012, 06:11:20 pm
The Battle Tents and the Battle Frontier are two different things. I don't know how MCEdit works, so I can't really give much of an opinion on that. . .

Ah, where are the Battle Tents again?

Anyway, MCEdit would involve taking the server down for about 5 - 10 minutes or so, and modifying the world.

 
We already got Mob Arena. Not sure how keep the admins are on setting up more arenas tho xD
And I have a feeling admins want to stray away from MCEdit and such... Not too sure tho
Ah. wasn;t aware it was already on the server... xD, but anyway, we'll see
Title: Re: Hoenn Meetings
Post by: Tenebrae on December 16, 2012, 06:40:50 pm
Ah, where are the Battle Tents again?

Anyway, MCEdit would involve taking the server down for about 5 - 10 minutes or so, and modifying the world.


Or just reload the world back in again :P
Title: Re: Hoenn Meetings
Post by: Anglican on December 16, 2012, 10:32:43 pm
That works too