Author Topic: [Na.]Escape Rope  (Read 8122 times)

liquidfired

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Re: [Na.]Escape Rope
« Reply #15 on: August 08, 2012, 10:09:54 am »
I was thinking for this plugin, it would use the WorldGuard API as Para said to find the region, then have different certain warp points for different regions.


We could have one method for the process of the teleportation. However with the WorldGuard regions, we would either have to list out all the cave regions in an ArrayList, and have one "if" statement like
Code: [Select]
ArrayList <String> region <String> = new ArrayList (forgot Syntax, too lazy to get it back up)
ArrayList <String> teleportspot <String> = new ArrayList


[Still dont know WG Api]
if (player's location == get.region[x])(x could be any of the cave regions in the ArrayList){
// if statement with the command (didnt learn bukkit api) then teleportspot[x]
}
Still never learned Bukkit API yet, don't know if it could work. We could use Hashmaps with the Regions as Keys, and Coords of Teleportation Spots as the values. Still very scratchy and confusing, I should go learn Bukkit Api now.

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Paradox

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Re: [Na.]Escape Rope
« Reply #16 on: August 08, 2012, 10:40:22 am »
Code: [Select]
ArrayList <String> region <String> = new ArrayList (forgot Syntax, too lazy to get it back up)
ArrayList <String> teleportspot <String> = new ArrayList


I know you don't know the correct syntax but honestly, without correct syntax, I have no idea what you're doing with these arraylists.


[Still dont know WG Api]
if (player's location == get.region[x])(x could be any of the cave regions in the ArrayList){
// if statement with the command (didnt learn bukkit api) then teleportspot[x]
}


This was the original plan in "simpler terms". I'm pretty sure there's a way to check if a player is inside a certain "Domain". It's doable, but it requires knowing every single region we plan to use and then having to edit the plugin based on new regions. You could also edit all the regions to have a certain flag that we don't use and have the plugin check for that flag instead but then you need to set all the flags and upkeep with new regions. All is possible.



In any case, we can do it. It's not a problem of being too difficult/possible, just a problem of knowing exactly what we want it to do. For example, like 1ce mentioned, some caves have more than one entrance. Which does it bring you to? The nearest one? One predefined one? Even these facts could be thought out later though. So why wasn't this developed earlier? Simply because 1ce said he could do it in moddamge so why develop an entire plugin for something a different plugin can do?


BTW:
There's already a method for teleportation.

1cec0ld

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Re: [Na.]Escape Rope
« Reply #17 on: August 08, 2012, 03:40:21 pm »
So why wasn't this developed earlier? Simply because 1ce said he could do it in moddamge so why develop an entire plugin for something a different plugin can do?
Actually I didnt think I could until we talked today, so thats not why.

Paradox

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Re: [Na.]Escape Rope
« Reply #18 on: August 08, 2012, 04:24:28 pm »
Oh lol. So you want to team up on this and do it together? Or you want to fly solo?

1cec0ld

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Re: [Na.]Escape Rope
« Reply #19 on: August 08, 2012, 08:30:16 pm »
I work better alone, I'll ask if I get stuck though.
After I'm done reinstalling windows again.
(windows updates why u spam me and my illegal version)

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Re: [Na.]Escape Rope
« Reply #20 on: August 08, 2012, 08:45:07 pm »
I work better alone, I'll ask if I get stuck though.
After I'm done reinstalling windows again.
(windows updates why u spam me and my illegal version)
I wonder if I can send you my re-installation CD and key xD

liquidfired

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Re: [Na.]Escape Rope
« Reply #21 on: August 08, 2012, 09:04:49 pm »
The Internet: Pirates, Bad Grammar Children, and Trolls

Mariofighter3

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Re: [Na.]Escape Rope
« Reply #22 on: August 08, 2012, 09:14:47 pm »
The Internet: Pirates, Bad Grammar Children, and Trolls


Don't forget the Porn addictsRigby!

1cec0ld

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Re: [Na.]Escape Rope
« Reply #23 on: August 09, 2012, 12:13:06 am »
I wonder if I can send you my re-installation CD and key xD

Don't worry, my brother lent me his copy of Win7Ultimatex64 that doesn't ask for a key.
I just have to coonfigure WindowsUpdates NOT to download that particular check this time.

1cec0ld

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Re: [Na.]Escape Rope
« Reply #24 on: August 09, 2012, 01:21:08 am »
Alright, lets make this a reality. I need some grunt workers to help me. I need coordinates for a veritable fuckton of locations. If one person wants to volunteer, please post it here. If someone wants to double check that person, just post your own versions with only the changed parts please. If you don't know where the spot is, keep it blank so others know that it needs to be found. I  know there are other entrances to certain places (union cave) but im avoiding them for simplicity, and because no one who uses an escape rope wants to go BACK to the ruins of alph. Here's the list, if you want a location added, let me know. The Y coordinate is important. Round up all decimals, but try to avoid them if you can.

Code: [Select]
Diglets cave
  - N Entrance
    - X:
    - Y:
    - Z:
  - S Entrance
    - X:
    - Y:
    - Z:
MtMoon
  - W Entrance
    - X:
    - Y:
    - Z:
  - E Entrance
    - X:
    - Y:
    - Z:
Rock Tunnel
  - N Entrance
    - X:
    - Y:
    - Z:
  - S Entrance
    - X:
    - Y:
    - Z:
Sea Foam
  - SE Entrance (to Fuchsia)
    - X:
    - Y:
    - Z:
  - NW Entrance (to Cinnabar)
    - X:
    - Y:
    - Z:
Dark Cave
  - W Entrance
    - X:
    - Y:
    - Z:
  - NE Entrance
    - X:
    - Y:
    - Z:
  - SE Entrance
    - X:
    - Y:
    - Z:
Union Cave
  - N Entrance
    - X:
    - Y:
    - Z:
  - S Entrance
    - X:
    - Y:
    - Z:
Mt Mortar
  - W Entrance
    - X:
    - Y:
    - Z:
  - Mid Entrance
    - X:
    - Y:
    - Z:
  - E Entrance
    - X:
    - Y:
    - Z:
Whirl Islands
  - NE Island
    - X:
    - Y:
    - Z:
  - NW Island
    - X:
    - Y:
    - Z:
  - SE Island
    - X:
    - Y:
    - Z:
  - SW Island
    - X:
    - Y:
    - Z:
Ice Cave
  - W Entrance
    - X:
    - Y:
    - Z:
  - E Entrance
    - X:
    - Y:
    - Z:
Mt Silver
  - S Entrance
    - X:
    - Y:
    - Z:

I thank you in advance if you help. I will even show you all the shtuff I have to write just in case you feel like I am not doing enough to make this work.

Tactic

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Re: [Na.]Escape Rope
« Reply #25 on: August 09, 2012, 07:42:10 am »
Sure, I'll begin tomorrow.

Okieskinny

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Re: [Na.]Escape Rope
« Reply #26 on: August 09, 2012, 07:44:36 am »
I can get online, but it lags bad, so I'll help with this since it's easier on my internet.

Anonymouslyanon

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Re: [Na.]Escape Rope
« Reply #27 on: August 12, 2012, 06:18:04 pm »
Diglett's cave
  - N Entrance
    - X: 122
    - Y: 65
   - Z: 1184
  - S Entrance
    - X: 355
    - Y: 67
    - Z: 717
MtMoon
  - W Entrance
    - X: 5
    - Y: 66
    - Z: 1006
  - E Entrance
    - X: 28
    - Y: 67
    - Z: 978
Rock Tunnel
  - N Entrance
    - X: 58
    - Y: 68
    - Z: 570
  - S Entrance
    - X: 134
    - Y: 68
   - Z: 572
Sea Foam
  - SE Entrance (to Fuchsia)
    - X: 680
    - Y: 68
    - Z: 1064
  - NW Entrance (to Cinnabar)
    - X: 692
    - Y: 68
    - Z: 1040
Dark Cave
  - W Entrance
    - X: 254
    - Y: 66
    - Z: 2073
  - NE Entrance
    - X: 61
    - Y: 65
    - Z: 1940
  - SE Entrance
    - X: 323
    - Y: 56
    - Z: 1985
Union Cave
  - N Entrance
    - X: 576
    - Y: 66
    - Z: 2270
  - S Entrance
    - X: 682
    - Y: 65
    - Z: 2270
Mt Mortar
  - W Entrance
    - X:-33
    - Y: 66
    - Z: 2359
  - Mid Entrance
    - X: -24
    - Y: 66
    - Z: 2303
  - E Entrance
    - X: -32
    - Y: 66
    - Z: 2244
Whirl Islands
  - NE Island
    - X: 302
    - Y: 64
    - Z: 2780
  - NW Island
    - X: 304
    - Y: 64
    - Z: 2838
  - SE Island
    - X: 366
    - Y: 64
    - Z: 2772
  - SW Island
    - X: 362
    - Y: 64
    - Z: 2833
Ice Cave
  - W Entrance
    - X: -35
    - Y: 66
    - Z: 1964
  - E Entrance
    - X: -65
    - Y: 66
    - Z: 1867
Mt Silver
  - S Entrance
    - X: 274
    - Y: 70
    - Z:1577


Tell me if I got anything wrong.
« Last Edit: August 12, 2012, 06:29:02 pm by Anonymouslyanon »

Tenebrae

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Re: [Na.]Escape Rope
« Reply #28 on: November 22, 2012, 06:20:20 am »
Now I'm curious as to whether we'll ever have escape ropes now...