Author Topic: Horses mcmmo  (Read 4874 times)

shishkabob97

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Horses mcmmo
« on: May 03, 2013, 02:53:03 pm »
So as most of you know in the next minecraft update for 1.6, horses will be added. I was wonder if there could be a way to integrate this into mcmmo for something like the taming category. For example, the more you ride horses, the faster you can ride your horse or we can add something like a horse kick where when you ride a horse and get hit, your horse has a chance to do a kickback where it hits anyone or anything near you and the higher the level the more damage it does. Just a though. Post if you have any suggestions or comments etc etc  :D
im too lazy too make one of these :/

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swimmy1212

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Re: Horses mcmmo
« Reply #1 on: May 03, 2013, 02:56:54 pm »
Same with jumping higher for mcmmo.

1cec0ld

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Re: Horses mcmmo
« Reply #2 on: May 03, 2013, 04:03:36 pm »
How about you.... talk to the people who make mcmmo?


just go to www.tiny.cc/pokechat  (our IRC channel) and type /join #mcmmo
For direct access to the developers (if they are at the computer) and others who use it, such as me (also, if we are at our keyboards).
This also goes for many plugins, almost all plugin devs have a channel and you can /join #essentials /join permissionsEX /join #citizens and a few other #pluginName channels to talk to the people who make/use them. CONVERT TO THE IRC WORLD MUAHAHAHAHAAHHA


Same with jumping higher for mcmmo.


What? The more you jump, the higher you jump? O.o

Tenebrae

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Re: Horses mcmmo
« Reply #3 on: May 03, 2013, 08:26:34 pm »
What? The more you jump, the higher you jump? O.o

You can charge up your jump by holding the jump button.


And theres no Craftbukkit 1.6 builds for the mcMMO team to have anything to work off... Just wait and see, then ask.

ryancpexpert

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Re: Horses mcmmo
« Reply #4 on: May 03, 2013, 08:50:35 pm »
I told them about their idea they said they would most likely have something with the horses, but it depends on their API's
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Tenebrae

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Re: Horses mcmmo
« Reply #5 on: May 03, 2013, 09:25:38 pm »
I told them about their idea they said they would most likely have something with the horses, but it depends on their API's

From #mcmmo
Code: [Select]
ryancpexpert joined the chat room.
[10:47am] ryancpexpert: So as most of you know in the next minecraft update for 1.6, horses will be added. I was wonder if there could be a way to integrate this into mcmmo for something like the taming category. For example, the more you ride horses, the faster you can ride your horse or we can add something like a horse kick where when you ride a horse and get hit, your horse has
[10:47am] GJ: ryancpexpert: I'm sure we'll do something with horses.
[10:47am] GJ: It'll all depend on the API
[10:47am] ryancpexpert: Ok
[10:48am] ryancpexpert: mcMMO is like one of my favorite plugins
[10:49am] Iaccidentally: potato skill more important
[10:49am] Finamenon: I need to edit the source again.. I havent updated mcmmo since 1.3 >_>
[10:49am] ryancpexpert: Btw GJ could you guys think about a defensive skill
[10:56am] GJ: ryancpexpert: Possibly. Make a ticket on Github
[10:58am] t00thpick1: Iaccidentally: A potatoe skill was recently added
[10:59am] Iaccidentally: incomplete
[11:02am] ryancpexpert: there is a potato skill?
[11:07am] `1cec0ld: lol
[11:07am] `1cec0ld: we arent up to that build yet
[11:07am] `1cec0ld: @ ryancpexpert
[11:08am] Riking: there's still some bugs :)
[11:10am] GJ: Riking: Bugs, features, what's the difference?
[11:10am] GJ: :p
[11:19am] ryancpexpert: GJ
[11:20am] GJ: Yeah?
[11:20am] ryancpexpert: nvm
[11:20am] ryancpexpert: i just realized you responed already
[11:20am] GJ: Lol

Pythonhier

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Re: Horses mcmmo
« Reply #6 on: May 07, 2013, 02:11:34 pm »
From #mcmmo
Code: [Select]
ryancpexpert joined the chat room.
[10:47am] ryancpexpert: So as most of you know in the next minecraft update for 1.6, horses will be added. I was wonder if there could be a way to integrate this into mcmmo for something like the taming category. For example, the more you ride horses, the faster you can ride your horse or we can add something like a horse kick where when you ride a horse and get hit, your horse has
[10:47am] GJ: ryancpexpert: I'm sure we'll do something with horses.
[10:47am] GJ: It'll all depend on the API
[10:47am] ryancpexpert: Ok
[10:48am] ryancpexpert: mcMMO is like one of my favorite plugins
[10:49am] Iaccidentally: potato skill more important
[10:49am] Finamenon: I need to edit the source again.. I havent updated mcmmo since 1.3 >_>
[10:49am] ryancpexpert: Btw GJ could you guys think about a defensive skill
[10:56am] GJ: ryancpexpert: Possibly. Make a ticket on Github
[10:58am] t00thpick1: Iaccidentally: A potatoe skill was recently added
[10:59am] Iaccidentally: incomplete
[11:02am] ryancpexpert: there is a potato skill?
[11:07am] `1cec0ld: lol
[11:07am] `1cec0ld: we arent up to that build yet
[11:07am] `1cec0ld: @ ryancpexpert
[11:08am] Riking: there's still some bugs
[11:10am] GJ: Riking: Bugs, features, what's the difference?
[11:10am] GJ:
[11:19am] ryancpexpert: GJ
[11:20am] GJ: Yeah?
[11:20am] ryancpexpert: nvm
[11:20am] ryancpexpert: i just realized you responed already
[11:20am] GJ: Lol

In relevance to the thread. I demand we use this said Potato Skill!  It looks like it would be an extremely important asset to the server and you would do well not to ignore it!

1cec0ld

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Re: Horses mcmmo
« Reply #7 on: May 08, 2013, 12:51:49 am »
You wouldnt demand it if you knew the repercussions it had, or the griefing potential...

Pythonhier

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Re: Horses mcmmo
« Reply #8 on: May 08, 2013, 06:26:45 am »
You wouldnt demand it if you knew the repercussions it had, or the griefing potential...
Shh *whisper whisper* I still don't know anything about it.