Pokemon Server Archive
PvP Server => Suggestions => Topic started by: Mariofighter3 on June 07, 2012, 02:42:24 pm
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Need a glass block in inventory - Places on head - Infinite breathing underwater- Good for Unova / Hoenn underwater travel
Veteran Donator Perk
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or instead of it being a donator perk you could just have it cost something, similar to mobsingrass.
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And also lock it off to Hoenn trainers and above (Including a donater of a decided rank)
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Have it cost 25 glass blocks, and make it so infinite breathing lasts until you go above the water.
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Have it cost 25 glass blocks, and make it so infinite breathing lasts until you go above the water.
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IS this already a developed plugin?
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No, but considering your great coding with the last two plugins, I thought maybe you and 1ce could do it.
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This would do good as a donator perk. /hat to wear glass on you head and then maybe 2-5min underwater breathing?
On that note, could a similar thing be done with glowstone and a /flash command?
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Magic spells dejavu...
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I don't think it should be a donator perk only. When Hoenn comes out, everyone will need dive to get to Sootopolis City. We could make dive a Hoenn trainer perk only, though.
Speaking of dive, how are we doing underwater routes? Last time I checked, grass can't be placed underwater.
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This plugin is useless when my idea goes into effect
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Need a glass block in inventory - Places on head - Infinite breathing underwater- Good for Unova / Hoenn underwater travel
Veteran Donator Perk - Ordinary donators already have access to /hat
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I don't think it should be a donator perk only. When Hoenn comes out, everyone will need dive to get to Sootopolis City. We could make dive a Hoenn trainer perk only, though.
Speaking of dive, how are we doing underwater routes? Last time I checked, grass can't be placed underwater.
I'd suggest doing the floor as a dry canyon. use reeds for the tallGrass. Then when its done, worldedit the sea level and let it waterfall down. Reeds aren't destroyed by water flow. The only difficulty lies in: how do you organize them while still obeying the rules of irrigation...
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I wouldn't make it 25 glass blocks before you go above water, maybe only a set amount of time like 5 minutes.
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I don't think it should be a donator perk only. When Hoenn comes out, everyone will need dive to get to Sootopolis City. We could make dive a Hoenn trainer perk only, though.
Speaking of dive, how are we doing underwater routes? Last time I checked, grass can't be placed underwater.
I'd suggest doing the floor as a dry canyon. use reeds for the tallGrass. Then when its done, worldedit the sea level and let it waterfall down. Reeds aren't destroyed by water flow. The only difficulty lies in: how do you organize them while still obeying the rules of irrigation...
or maybe just do it like viridian was when it was good
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As in make it look like a forest, make the floor out of leaves, and put a roof over it? Be specific please.
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-_- the floor of leaves
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this would be a cool plugin i hope you guys do it
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I had an idea, but I'll tell para first
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tell me tell me tell me
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IT should also give normal speed in water. You know how slow it is to walk through :L
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IT should also give normal speed in water. You know how slow it is to walk through :L
SPOOOOUUUUUUUTT :rant:
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IT should also give normal speed in water. You know how slow it is to walk through :L
SPOOOOUUUUUUUTT :rant:
And for some reason spout won't start up for me..