Pokemon Server Archive

PvP Server => Suggestions => Topic started by: Mariofighter3 on June 07, 2012, 02:42:24 pm

Title: /dive
Post by: Mariofighter3 on June 07, 2012, 02:42:24 pm
Need a glass block in inventory - Places on head - Infinite breathing underwater- Good for Unova / Hoenn underwater travel


Veteran Donator Perk
Title: Re: /dive
Post by: mitzr on June 07, 2012, 06:01:42 pm
or instead of it being a donator perk you could just have it cost something, similar to mobsingrass.
Title: Re: /dive
Post by: Okieskinny on June 07, 2012, 06:18:23 pm
And also lock it off to Hoenn trainers and above (Including a donater of a decided rank)
Title: Re: /dive
Post by: Anonymouslyanon on June 07, 2012, 06:30:59 pm
Have it cost 25 glass blocks, and make it so infinite breathing lasts until you go above the water.
 
Title: Re: /dive
Post by: MasterAssassin82 on June 08, 2012, 12:10:07 am
Have it cost 25 glass blocks, and make it so infinite breathing lasts until you go above the water.
Title: Re: /dive
Post by: Paradox on June 08, 2012, 12:17:29 am
IS this already a developed plugin?
Title: Re: /dive
Post by: Mariofighter3 on June 08, 2012, 12:32:52 am
No, but considering your great coding with the last two plugins, I thought maybe you and 1ce could do it.
Title: Re: /dive
Post by: Tenebrae on June 08, 2012, 05:38:10 am
This would do good as a donator perk. /hat to wear glass on you head and then maybe 2-5min underwater breathing?


On that note, could a similar thing be done with glowstone and a /flash command?
Title: Re: /dive
Post by: Vitto on June 08, 2012, 11:07:39 am
Magic spells dejavu...
Title: Re: /dive
Post by: Anonymouslyanon on June 08, 2012, 01:28:51 pm
I don't think it should be a donator perk only. When Hoenn comes out, everyone will need dive to get to Sootopolis City. We could make dive a Hoenn trainer perk only, though.
 
Speaking of dive, how are we doing underwater routes? Last time I checked, grass can't be placed underwater.
Title: Re: /dive
Post by: Prodigy39 on June 08, 2012, 03:23:37 pm
This plugin is useless when my idea goes into effect
Title: Re: /dive
Post by: ArchieSalt on June 08, 2012, 03:44:16 pm
Need a glass block in inventory - Places on head - Infinite breathing underwater- Good for Unova / Hoenn underwater travel


Veteran Donator Perk - Ordinary donators already have access to /hat
Title: Re: /dive
Post by: 1cec0ld on June 08, 2012, 04:29:05 pm
I don't think it should be a donator perk only. When Hoenn comes out, everyone will need dive to get to Sootopolis City. We could make dive a Hoenn trainer perk only, though.
 
Speaking of dive, how are we doing underwater routes? Last time I checked, grass can't be placed underwater.

I'd suggest doing the floor as a dry canyon. use reeds for the tallGrass. Then when its done, worldedit the sea level and let it waterfall down. Reeds aren't destroyed by water flow. The only difficulty lies in: how do you organize them while still obeying the rules of irrigation...
Title: Re: /dive
Post by: mitzr on June 08, 2012, 06:11:50 pm
I wouldn't make it 25 glass blocks before you go above water, maybe only a set amount of time like 5 minutes.
Title: Re: /dive
Post by: MasterAssassin82 on June 09, 2012, 12:43:28 am
I don't think it should be a donator perk only. When Hoenn comes out, everyone will need dive to get to Sootopolis City. We could make dive a Hoenn trainer perk only, though.
 
Speaking of dive, how are we doing underwater routes? Last time I checked, grass can't be placed underwater.

I'd suggest doing the floor as a dry canyon. use reeds for the tallGrass. Then when its done, worldedit the sea level and let it waterfall down. Reeds aren't destroyed by water flow. The only difficulty lies in: how do you organize them while still obeying the rules of irrigation...
or maybe just do it like viridian was when it was good
Title: Re: /dive
Post by: Anonymouslyanon on June 09, 2012, 12:45:26 am
As in make it look like a forest, make the floor out of leaves, and put a roof over it? Be specific please.
Title: Re: /dive
Post by: MasterAssassin82 on June 09, 2012, 12:56:29 am
-_- the floor of leaves
Title: Re: /dive
Post by: jassassin11 on June 10, 2012, 04:25:44 pm
this would be a cool plugin i hope you guys do it
Title: Re: /dive
Post by: Prodigy39 on June 10, 2012, 06:14:02 pm
I had an idea, but I'll tell para first
Title: Re: /dive
Post by: Paradox on June 10, 2012, 06:52:22 pm
tell me tell me tell me
Title: Re: /dive
Post by: liquidfired on June 10, 2012, 09:03:59 pm
IT should also give normal speed in water. You know how slow it is to walk through :L
Title: Re: /dive
Post by: 1cec0ld on June 12, 2012, 01:38:44 am
IT should also give normal speed in water. You know how slow it is to walk through :L

SPOOOOUUUUUUUTT  :rant:
Title: Re: /dive
Post by: Tenebrae on June 12, 2012, 12:50:59 pm
IT should also give normal speed in water. You know how slow it is to walk through :L

SPOOOOUUUUUUUTT  :rant:


And for some reason spout won't start up for me..