Author Topic: Battle area  (Read 4217 times)

ArchieSalt

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Battle area
« on: June 12, 2012, 03:38:41 pm »
This hasn't been suggested yet, but i was thinking that instead of starting battles at wild2, we could have a warp to a big arena or something where everyone can fight because most people get killed if they step one foot outside of a wilderness' no PvP zone. This way we can continue battling eachother without disturbing a new player who wants to gather wood or mine.
If we do this then the warp sign should be placed at spawn like the wilderness warp signs so that everyone has access to it.

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jord7531

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Re: Battle area
« Reply #1 on: June 12, 2012, 03:43:47 pm »
I already suggested something like this, but as weekly/daily tournaments instead XD
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ArchieSalt

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Re: Battle area
« Reply #2 on: June 12, 2012, 03:50:59 pm »
Im just thinking of another place where people can hangout and kill eachother. Obviously where you get warped to will be a small no PvP zone so you're not spawn killed

galSrKn

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Re: Battle area
« Reply #3 on: June 12, 2012, 04:09:46 pm »
There is /warp battlearena, its huge and awsome place for pvp and events. Maybe that sign should be put outside spawn and made wild no pvp?

ArchieSalt

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Re: Battle area
« Reply #4 on: June 12, 2012, 05:08:15 pm »
I dont really like that. Im thinking a huge area to battle which is accessible to everyone

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Re: Battle area
« Reply #5 on: June 12, 2012, 05:09:24 pm »
I could make some arenas if you want.
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1cec0ld

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Re: Battle area
« Reply #6 on: June 12, 2012, 05:35:34 pm »

I dont really like that. Im thinking a huge area


There is /warp battlearena, its huge


which is accessible to everyone

Maybe that sign should be put outside spawn

Not seeing the problem here, besides

I could make some arenas if you want.

Filling up Wild even more for no good reason.

Warmonger_2

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Re: Battle area
« Reply #7 on: June 12, 2012, 07:33:06 pm »
Yeah the battle arena is just fine. Just need a warp sign. And what happened to the warp sign to the Celadon Chest Shops?
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1cec0ld

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Re: Battle area
« Reply #8 on: June 12, 2012, 07:56:48 pm »
Yeah the battle arena is just fine. Just need a warp sign. And what happened to the warp sign to the Celadon Chest Shops?

Lets put this in pokemon speak.

Yeah the battle arena is just fine. Just need a warp sign. And what happened to the Automatic FLY HM to celadon city??

Arena: sure. Wild: sure.  Neither of those are in the game, I don't care if y'all get automatic access. But the map is made the way it is for a reason. Walk.

Prodigy39

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Re: Battle area
« Reply #9 on: June 12, 2012, 09:12:30 pm »
Me and Para actually thought up an HM Plugin last night :P
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I approve

1cec0ld

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Re: Battle area
« Reply #10 on: June 12, 2012, 10:19:13 pm »
Relevance: minimal.

I've thought of theories for HM effects since week 1.

Fly: /warp with pre-visit requirements, game locations only.
Cut: Mark locations as non-entry unless you have it.
Surf: Prevent swimming until you have it.
Strength: Grief Much?
Flash: TorchBlock follow.

WhirlPool: Mark Locations as non-entry unless you have it.
WaterFall: Mark Locations as non-entry unless you have it.
Rock Climb: I feel like I'm repeating myself.

Tenebrae

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Re: Battle area
« Reply #11 on: June 12, 2012, 11:19:04 pm »
Relevance: minimal.

I've thought of theories for HM effects since week 1.

Fly: /warp with pre-visit requirements, game locations only.
Cut: Mark locations as non-entry unless you have it.
Surf: Prevent swimming until you have it.
Strength: Grief Much?
Flash: TorchBlock follow.

WhirlPool: Mark Locations as non-entry unless you have it.
WaterFall: Mark Locations as non-entry unless you have it.


Problem with this is then gyms are kind of required to be done in a certain order...


I really only think the most needed is flash.
Rock Climb: I feel like I'm repeating myself.

MasterAssassin82

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Re: Battle area
« Reply #12 on: June 13, 2012, 01:40:57 am »
Relevance: minimal.

I've thought of theories for HM effects since week 1.

Fly: /warp with pre-visit requirements, game locations only.
Cut: Mark locations as non-entry unless you have it.
Surf: Prevent swimming until you have it.
Strength: Grief Much?
Flash: TorchBlock follow.

WhirlPool: Mark Locations as non-entry unless you have it.
WaterFall: Mark Locations as non-entry unless you have it.
Rock Climb: I feel like I'm repeating myself.


We should have this!!!
Maybe strength could be:

-admin marks a block as ''strength-able'
-a region of around 10 blocks is set around the 'strength block' and players cannot push  the boulder out of that   area
-when the area is absent of any player, the 'strength block' resets to original position
-if someone attempts to push the "strength block" into another block or a wall or a player..... it doesnt move....  :p
-an item would be set as the ''strength HM"


Also I think cut and rock smash would be better as just a block that can be broken with the HM item.



 :D

ArchieSalt

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Re: Battle area
« Reply #13 on: June 13, 2012, 03:15:48 am »
Trying to get back on track. I think that you should place a warp at spawn for the Battlearena as its not really accessible unless you warp (Must be donator) Or enderpearl in there after walking for miles

jord7531

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Re: Battle area
« Reply #14 on: June 14, 2012, 08:19:46 am »
The battlearena is too... (fill in blank), and once you warp in it's pvp so people can kill quickly...  I would volunteer to build a larger arena/ set of detailed theme specific arenas :) , with a more organized and thought out terrain.  :D
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