Damage:
- 'if attacker_tag_%{target_name}kill > 4':
- 'if damage > target_health':
- '0'
- 'cancel'
Death:
- 'if attacker.is.player':
- 'if target.is.player':
- 'tag.attacker.%{target_name}kill': '+1'
Now I could write this, and stop yall from killing the same person 5 times in one day. It would fuck a lot of shit up though, like gym battles.
Figure out how to stop trolling people who don't want to be hunted down every second of every day, or prepare for the gayest edit I've ever made to the server.