Pokemon Server Archive

PvP Server => Ban/Punishment-Related => Topic started by: Vitto on June 22, 2012, 03:28:51 pm

Title: Hanzocraft and Mayyar
Post by: Vitto on June 22, 2012, 03:28:51 pm

(https://www.pokemonserver.net/forum/proxy.php?request=http%3A%2F%2Fimg802.imageshack.us%2Fimg802%2F6839%2F20120622212247.png&hash=761e3b023222373cd1bd7a5ce351f2ea) (http://imageshack.us/photo/my-images/802/20120622212247.png/)


Killing mods with splash potions is never a good idea, especcially when theyre in a safe zone.




Mayyar started accusing me of cheating, because I took my items back from Hanzo after I jailed him, which is perfectly fine in my opinion, as they were illegally taken.
But I muted him, since he kept bothering me.





(https://www.pokemonserver.net/forum/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F3065%2F20120622214127.png&hash=7cde471ab911d6e67919bc71a589e2e2)



(https://www.pokemonserver.net/forum/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F1411%2F20120622214131.png&hash=acd7d601aa40c26fdf5a84b8d5fb05ee)



(https://www.pokemonserver.net/forum/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F6492%2F20120622214624.png&hash=749a8ed853b9dcf440440c94c2b1ff62)



(https://www.pokemonserver.net/forum/proxy.php?request=http%3A%2F%2Fimg862.imageshack.us%2Fimg862%2F5279%2F20120622214657.png&hash=8d5a0198467cce241a6fd2191eea7053)
Title: Re: Hanzocraft and Mayyar
Post by: mayyarbarazi on June 22, 2012, 05:01:04 pm
thats not wat happened he killed u in pvp by his descripsions
Title: Re: Hanzocraft and Mayyar
Post by: mayyarbarazi on June 22, 2012, 05:02:15 pm
i'm sorry if it was no pvp but he told me it was pvp
Title: Re: Hanzocraft and Mayyar
Post by: peternjb on July 13, 2012, 04:33:38 am
this has happen to me alot and these are resones im getting in troble for because i killed him one time he spamed me non stop it has gone on for about 2-4 day!!! it you look in my other thing where i get in ttrouble ull always see hanzocraft there trying to get me banned
Title: Re: Hanzocraft and Mayyar
Post by: peternjb on July 13, 2012, 04:34:42 am
hanzo craft has alos done this to me knowing that was agans the rule
Title: Re: Hanzocraft and Mayyar
Post by: Hanzocraft on July 13, 2012, 04:38:23 am
Keep it going peter
Title: Re: Hanzocraft and Mayyar
Post by: ArchieSalt on July 13, 2012, 06:56:06 am
Simple solution. No safe zones or a very small safe zone (2x2)
My point is that if you warp to wild2 which is the official battle area, you can expect to be killed
Im not saying this justifies what they did.
Title: Re: Hanzocraft and Mayyar
Post by: alexandred3 on July 13, 2012, 07:47:46 am
The warp of wilderness2 should spawn you in a 1 block deep water pit. If you leave it you are in pvp zone. One good thing is that you can't get pushed out of it.
Title: Re: Hanzocraft and Mayyar
Post by: Vithrus on July 13, 2012, 09:03:23 am
Simple solution. No safe zones or a very small safe zone (2x2)
My point is that if you warp to wild2 which is the official battle area, you can expect to be killed
Im not saying this justifies what they did.

I agree, wilds is no safe zone, or just make one warp sign and it randomly sends you to one of the three wilds where there is no safe zone...

Thoughts?
Title: Re: Hanzocraft and Mayyar
Post by: 1cec0ld on July 13, 2012, 07:57:45 pm
Simple solution. No safe zones or a very small safe zone (2x2)
My point is that if you warp to wild2 which is the official battle area, you can expect to be killed
Im not saying this justifies what they did.

I agree, wilds is no safe zone, or just make one warp sign and it randomly sends you to one of the three wilds where there is no safe zone...

Thoughts?

I don't know how to get a random tp/warp effect... But campers will follow the 3 warps immensely and piss everyone off, more than the safe shooters and other people who take advantage right now.

The warp of wilderness2 should spawn you in a 1 block deep water pit. If you leave it you are in pvp zone. One good thing is that you can't get pushed out of it.

But as soon as you get out, the warmonger/bespinben copycat will stop standing right next to you and proceed to kill you because you can't get out at a run.
Title: Re: Hanzocraft and Mayyar
Post by: Prodigy39 on July 13, 2012, 09:47:07 pm
*coughKILLBOXcough*
Title: Re: Hanzocraft and Mayyar
Post by: Tenebrae on July 14, 2012, 03:40:49 am
Killbox won't stop it.
Title: Re: Hanzocraft and Mayyar
Post by: alexandred3 on July 14, 2012, 04:51:19 am
The warp of wilderness2 should spawn you in a 1 block deep water pit. If you leave it you are in pvp zone. One good thing is that you can't get pushed out of it.

But as soon as you get out, the warmonger/bespinben copycat will stop standing right next to you and proceed to kill you because you can't get out at a run.
You could make 4 different warps like that to the same area. Chances that more than 4 players work together to camp the entrances are quite low i guess.
Title: Re: Hanzocraft and Mayyar
Post by: jassassin11 on July 18, 2012, 05:04:21 pm
i think just damage potions shouldn't be alowd that could stop this
Title: Re: Hanzocraft and Mayyar
Post by: Okieskinny on July 18, 2012, 06:43:44 pm
i think just damage potions shouldn't be alowd that could stop this
The problem is that this partially defeats the point of the Nether if one of the better potions can't be made.
Title: Re: Hanzocraft and Mayyar
Post by: synderfin on July 19, 2012, 06:05:54 am
A possible solution to the safe zones in the wilds is that the warps go to a bedrock platform a certain unreachable height above the selected wild that is non pvp and safe. Below these floating platforms would be a small water area so when people warp to the wilds thay are on these safe platforms out of reach from potions and arrows, also a good place for shops, and then when the wish to go down into the pvp wild they can simply drop into the water.
This solution also stops people safe zone hitting who run out of safety, punch someone, then run back in.
Title: Re: Hanzocraft and Mayyar
Post by: Tactic on July 19, 2012, 06:48:48 am
I also have a solution to safe shooting/hitting and potion spamming in safe zones similar to Shark's. We did have a market idea a while back, so I think it's about time we implement it. So what we could do is remove the safe zones in the wilds, making it all PvP. Then next to all the warp signs to the wilds at spawn we could add a warp to Market. So basically, the Market will be like all the wild safe zones, a protected area covered with bedrock walls and located somewhere far out in the wild. I think this will stop the safe shooting/hitting and also allow people to market/shop in peace* without people pushing them out of the safe zone and killing them or potion spamming them.
Title: Re: Hanzocraft and Mayyar
Post by: CKDavid on July 19, 2012, 02:03:02 pm
I also have a solution to safe shooting/hitting and potion spamming in safe zones similar to Shark's. We did have a market idea a while back, so I think it's about time we implement it. So what we could do is remove the safe zones in the wilds, making it all PvP. Then next to all the warp signs to the wilds at spawn we could add a warp to Market. So basically, the Market will be like all the wild safe zones, a protected area covered with bedrock walls and located somewhere far out in the wild. I think this will stop the safe shooting/hitting and also allow people to market/shop in peace* without people pushing them out of the safe zone and killing them or potion spamming them.
The issue with removing the safe zones entirely is that people will just start standing at the spot where people spawn when they click a warp sign and kill them as soon as they warp to a wild.
Title: Re: Hanzocraft and Mayyar
Post by: Okieskinny on July 19, 2012, 02:04:41 pm
I also have a solution to safe shooting/hitting and potion spamming in safe zones similar to Shark's. We did have a market idea a while back, so I think it's about time we implement it. So what we could do is remove the safe zones in the wilds, making it all PvP. Then next to all the warp signs to the wilds at spawn we could add a warp to Market. So basically, the Market will be like all the wild safe zones, a protected area covered with bedrock walls and located somewhere far out in the wild. I think this will stop the safe shooting/hitting and also allow people to market/shop in peace* without people pushing them out of the safe zone and killing them or potion spamming them.
The issue with removing the safe zones entirely is that people will just start standing at the spot where people spawn when they click a warp sign and kill them as soon as they warp to a wild.
Someone with high axes and repair could just sit there and axes spam, then repair when needed  >.>
Title: Re: Hanzocraft and Mayyar
Post by: Tenebrae on July 19, 2012, 02:22:41 pm
I also have a solution to safe shooting/hitting and potion spamming in safe zones similar to Shark's. We did have a market idea a while back, so I think it's about time we implement it. So what we could do is remove the safe zones in the wilds, making it all PvP. Then next to all the warp signs to the wilds at spawn we could add a warp to Market. So basically, the Market will be like all the wild safe zones, a protected area covered with bedrock walls and located somewhere far out in the wild. I think this will stop the safe shooting/hitting and also allow people to market/shop in peace* without people pushing them out of the safe zone and killing them or potion spamming them.
The issue with removing the safe zones entirely is that people will just start standing at the spot where people spawn when they click a warp sign and kill them as soon as they warp to a wild.
Someone with high axes and repair could just sit there and axes spam, then repair when needed  >.>
Sounds like a plan :P
Title: Re: Hanzocraft and Mayyar
Post by: Anonymouslyanon on July 20, 2012, 03:50:04 am
This probably isn't a good idea for stopping safe shooting/hitting because it'd take so much time to do but whatever
What if we put voxel ports on the edges of the safezone that teleported to the pvp zone, and make the pvp zone a few blocks lower than the safezone, so it'd be like this: (https://www.pokemonserver.net/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_m43qpaTkNt1r5jbneo1_r3_1280.png&hash=533dd76330855e5f793f8737f534d96b)
We could region part of the pvp zone so that you can't build up to just jump across the voxelports so you can go in and out of the safezone to hit people and stay safe.
Title: Re: Hanzocraft and Mayyar
Post by: Tenebrae on July 20, 2012, 08:47:40 am
Maybe if someone is in a No-PvP area any item they use will do no damage to any player it hits/affects? Is it possible with ModDamage?
Title: Re: Hanzocraft and Mayyar
Post by: mayyarbarazi on July 26, 2012, 03:12:28 pm
The warp of wilderness2 should spawn you in a 1 block deep water pit. If you leave it you are in pvp zone. One good thing is that you can't get pushed out of it.
I agree with alex
Title: Re: Hanzocraft and Mayyar
Post by: Tenebrae on August 20, 2012, 04:39:19 am
No need to worry now
Title: Re: Hanzocraft and Mayyar
Post by: zekrom74 on August 20, 2012, 05:35:45 am
No need to worry now
Another thread reviver eh?
Title: Re: Hanzocraft and Mayyar
Post by: Tenebrae on August 20, 2012, 06:56:23 am
Another thread reviver eh?


No >.>