Pokemon Server Archive

PvP Server => Server Talk => Topic started by: Tygercorps on April 12, 2013, 01:40:20 pm

Title: [GUILD] JOIN MERCENARY GUILD
Post by: Tygercorps on April 12, 2013, 01:40:20 pm
 :cool:

Do you want people to pay you to kill other people/places/thing/ideas?
Well join the Mercenary Guild.

-Anyone can apply. Just message me some way and put your name out.
-Tell if you have Teamspeech.
-Applying will probably get you in. However plain stupidness or immaturity is not tolorated.
-If you are kicked from Mercenary Guild, you will be hunted by our agents two different times. Not directly. But watch your back.
-Tygercorps is awesome. Duh.
-Applying format follows:
1) Why do you want to join:
2) What type of weapon to you usually use:
3) Are you sneaky or brute:
4) Can you work in team missions featuring small hit-squads:
5) If you were given money that was meant to be provided for you and the team for the job, would you give it to them:
6) How generous are you in terms of service:
7) How commited would you be:
8) How often are you on:
9) Would you try to apply for Council positions:
10) How old are you (optional):

Commanders, Captains, Lieutenants, and Generals/Admirals are our Primary Ranks.
Lords, Council, Recruiters, are our Secondary Positions.

If you want to become a Captain or higher, you must prove your trust completely. Lieutenants are chosen by their captain.
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: Tygercorps on April 12, 2013, 01:46:40 pm
Captains: Are in charge of their squad and given to chose one lieutenant. Four maximum per hit-squad.

Lieutenants: Chosen Second in Command by Captain. Just because they are a lieutenant will not automatically give them steed on being a captain. Reports to Captain.
 
Commander: In charge of a maximum 3 Hit Squads. The Captains will report to the commander.

General: The most strategic people will reach General. Must have an open mind and clear your target. Generals will be in charge of a maximum of 2 Commanders, leading themselves to a maximum of 24 people.
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: Tenebrae on April 12, 2013, 06:54:36 pm
Oh hey, that reminds me. We had/have hero bounty which was something similar to this.
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: Warmonger_2 on April 12, 2013, 08:06:10 pm
Lol. Those bounties were fun. Especially when admins would put huge hits on people when we had the good ol WAR @MT. MOON!!!!
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: Omastar on April 12, 2013, 08:23:17 pm
Teamspeech

Also, factions don't work because reasons
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: Tygercorps on April 12, 2013, 08:41:45 pm
You make a good point omastar. Factions don't work because of reasons is a perfectly valid point. Now if we all only just knew those reasons.

 :squee:
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: galSrKn on April 12, 2013, 08:50:11 pm
We used to have something simillar, team spectrum, but then oma >.> ruined us...
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: oddy on April 12, 2013, 08:53:36 pm
Is that the one me and Rigby raided
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: Tygercorps on April 13, 2013, 11:22:15 am
Um well then you didn't seem to have a good mindset. Because I can't see how you were destroyed.'unless you were attacking anyone, and had a nonpermissioned house so anyone can grief you.

MORE STUFF:
1) 1 General is in charge per Region.
2) In each region we have a base of operations at a house.
3) Our Base of Kanto is in Safron City. Pretty cheap pricing and I'm making it with a good size.
4) Guilds are better than Teams.
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: 1cec0ld on April 14, 2013, 12:34:03 am
Team Spectrum
The Resistance

Team (look in server talk for more)

All gone. This one?
Will be. It is fate.
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: Tygercorps on April 14, 2013, 01:36:44 am
1) Ice may you help me with perms for my house so members can't take MY stuff, and have the commanders with their rooms. (Istake and Donut.)
2) Those two sound kinda dumb. This isn't the first Mercenary Guild I've run on a game. And this has a purpose. Personal interest and pay.
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: Okieskinny on April 14, 2013, 01:37:28 pm
2) Those two sound kinda dumb.
They were in no way dumb when they were around, we had a nearly impossible to grief base, we had all of the strongest players and the only way we were griefed was by something that a normal player couldn't have done.
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: Tygercorps on April 14, 2013, 01:45:37 pm
So you owned land?

Team whatever sounds childish. You have no clear objective I do.
Did any of you know each other in real life?
Obey you guys weren't able to find a way to get in your never on neighbor's house.
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: Okieskinny on April 14, 2013, 01:57:06 pm
So you owned land?

Team whatever sounds childish. You have no clear objective I do.
Did any of you know each other in real life?
Obey you guys weren't able to find a way to get in your never on neighbor's house.
No, we cleverly built our bases.
We weren't childish, but just by reading this thread you sound extremely childish to me.
We simply wanted to eliminate trolls on the server, all you want to do is get people to kill others.
No we didn't.(Besides a few knowing each other)
And I have no idea what the fuck you're trying to say for that.
Title: Re: [GUILD] JOIN MERCENARY GUILD
Post by: oddy on April 14, 2013, 02:20:38 pm
They were in no way dumb when they were around, we had a nearly impossible to grief base, we had all of the strongest players and the only way we were griefed was by something that a normal player couldn't have done.
we griefed it legit, couldn't find it so we asked someone for a tpa he asked why we said to grief, should have had more trustworthy members