Pokemon Server Archive

PvP Server => Server News => Topic started by: 1cec0ld on December 21, 2013, 03:51:49 am

Title: Mcmmo damage bug fixed
Post by: 1cec0ld on December 21, 2013, 03:51:49 am
So the cause: mcmmo handles bonus damage in a funny way now. It cancels the initial damage, then pretends (.0001 seconds later) that you hit the target with a different damage value.  This would be fine, but that means your arm isn't where it should be when the damage is dealt. Cue: NoCheatPlus. Your arm isn't in the 'hit' position? You're a hacker. Stop the damage.

So I tweaked the NoCheatPlus configuration to be a little bit more lenient. It will still catch and cancel you if you spam attacks or get a hack client, but 90% of your bonus damages should now land accurately and with the correct value.
Title: Re: Mcmmo damage bug fixed
Post by: hobo4chompy on December 21, 2013, 06:00:38 am
Good job 1ce, but just a question

Does that mean that axes MCMMO is fixed ?
Title: Re: Mcmmo damage bug fixed
Post by: Tenebrae on December 21, 2013, 09:18:36 am
Good job 1ce, but just a question

Does that mean that axes MCMMO is fixed ?

What was broken with them?
Title: Re: Mcmmo damage bug fixed
Post by: gavinnic1 on December 21, 2013, 12:26:59 pm
 Hobo tested his damage on DragoniteJustin and Drag said it did 1 heart, and Hobo had a Sharp V axe and 1k axes. :/
Title: Re: Mcmmo damage bug fixed
Post by: 1cec0ld on December 21, 2013, 04:54:33 pm
Armor can change the damage value
Title: Re: Mcmmo damage bug fixed
Post by: Sweaty on December 21, 2013, 09:59:58 pm
Thank you so much, I can now fight in spawn wars! <3