Pokemon Server Archive

PvP Server => Problems => Topic started by: CalDaBeast on April 16, 2012, 05:16:21 pm

Title: VoxelPorting Kanto and Johto
Post by: CalDaBeast on April 16, 2012, 05:16:21 pm
Considering that we now have VoxelPort, somebody should go around and change all of the warp signs into decorated VoxelPorts. I volunteer!
Title: Re: VoxelPorting Kanto and Johto
Post by: liquidfired on April 16, 2012, 06:06:02 pm
I like VoxelPorts. Walking into teleports or Right clicking, its more fun to get Swished
Title: Re: VoxelPorting Kanto and Johto
Post by: ~Ali~ on April 17, 2012, 08:45:21 am
Yes, VoxelPorts would be great :D
Title: Re: VoxelPorting Kanto and Johto
Post by: Tenebrae on April 17, 2012, 10:59:58 am
Whats this voxel thing?
Title: Re: VoxelPorting Kanto and Johto
Post by: Tactic on April 17, 2012, 11:22:44 am
I think it's like those things in the playershops that when you step in them they take you to the next floor. Whoosh! :D
Title: Re: VoxelPorting Kanto and Johto
Post by: Okieskinny on April 17, 2012, 10:06:24 pm
I think it's like those things in the playershops that when you step in them they take you to the next floor. Whoosh! :D


Too bad those've been disabled for a while, maybe we'll get 'em back soon :I
Title: Re: VoxelPorting Kanto and Johto
Post by: 1cec0ld on April 18, 2012, 04:20:57 am
They were disabled when we updated to 1.-iwanttobreakeverything-2 and now that Cal has reminded/motivated me, the plugin is reinstalled, and Cal can feel free to set them up, but I believe only Johto needs them. Please post the ones you make here so I can be sure of what exactly your plans are.
Title: Re: VoxelPorting Kanto and Johto
Post by: CalDaBeast on April 18, 2012, 04:53:31 pm
To make them, could I get a build permit for a bit? It is really difficult to build a nice looking VP with just WorldEdit and VoxelSniper....
Title: Re: VoxelPorting Kanto and Johto
Post by: 1cec0ld on April 18, 2012, 11:04:14 pm
I don't understand why not use the existing buildings?
Title: Re: VoxelPorting Kanto and Johto
Post by: liquidfired on April 19, 2012, 10:57:57 am
You don't need to build the ports. Pokeathon (I think) instead of warp signs just add the VoxelPorts there.
Title: Re: VoxelPorting Kanto and Johto
Post by: CalDaBeast on April 19, 2012, 06:40:26 pm
Eh. Ill take a look at it in a bit.