Author Topic: Plugin Requests/Help  (Read 32761 times)

MasterAssassin82

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Re: Plugin Requests/Help
« Reply #45 on: May 20, 2012, 02:35:55 am »
How about at Oak's lab, you can choose water, grass, and fire, but if you want none of those, you have to go to a different place to choose a different type? Ex. Having to go to Power Plant to get electric, Viridian Forest to get bug, Spirit/Pokemon Tower to get ghost, etc.

That would be cool as well but the admins would have to think of a way to prevent type-unbalancing
because if everyone wanted to become (example) fire type, then no one would choose grass or bug because they would almost always be fighting people who are super effective on them. That might be prevented by having everyone's types reset to [N]ormal monthly, and then they would have to choose a DIFFERENT type than they have ever chosen each time. Once they have gone through all the types, they would start over. (ie: their list of already used types would be emptied)

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Paradox

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Re: Plugin Requests/Help
« Reply #46 on: May 20, 2012, 03:12:10 am »
Note to self: make a pokedex plugin :P

Anonymouslyanon

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Re: Plugin Requests/Help
« Reply #47 on: May 20, 2012, 03:13:42 am »
How would that work?

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Re: Plugin Requests/Help
« Reply #48 on: May 20, 2012, 03:13:58 am »
On what?

synderfin

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Re: Plugin Requests/Help
« Reply #49 on: May 20, 2012, 03:17:10 am »

So, for all my people who are on the team now, I need to test how much you guys know. I'm gonna make a basic list of Java concepts and I want you top copy the list and put a "X" next to the concepts you understand 100%. Not kind of. Not mostly. 100%.


-Basic Data types (int, boolean, float, doube, ect.)
-Conventions of coding(capitalization of certain types, spacing, bracketing)
-Functions(parameters,return types, signatures,ect.)
-Conditionals(if,else,switch,ect.)
-Loops(for,advanced for, ect.)
-Recursion
-Object Orientation(Classes, instance varaibles, local varaibles,constructers, getters and setters)
-Library's(importing them, math library, arraylist library, ect.)
-Polymorphism
-Class types(Abastract and interface are the only ones it looks like we need)
-Inheritance(super class, sublcass, super command)
-Basic Data structures(array, 2D array,list)
-Advanced Abstract Data Structures(Queue's,stacks,maps)
-File manipulation(writing to file, reading from file, creating file, ect.)
------------






Para I can't say I'm 100% with anything but I do have a basic understanding of some of those thing.
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Ichikunjii

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Re: Plugin Requests/Help
« Reply #50 on: May 20, 2012, 04:35:12 am »
Maybe setup like a "special recipes plugin" Where if you put for say

cobble stone in a 3x3 crafting table you get this item. It's SOMEWHAT like the equivalent exchange mod but it stops at 3x3 cobblestone=like Iron or ore something. Or maybe 3x3 Zombie flesh could create idk bones something that everyone could agree on and actually use.
[url

1cec0ld

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Re: Plugin Requests/Help
« Reply #51 on: May 20, 2012, 07:10:28 am »
Unless you're an Arceus, you don't change types.


Or Kecleon. Or Porygon. Or Ditto. Or Mew. Or Rotum.  Fail.


Has anyone forgotten that we are TRAINERS????  Trainers don't have types. Their party pokemon might, but saying
[G][TagName]Name is systax destruction. You're saying the trainer has grass type. Their weapon might be able to do "super effective damage" to another weapon, but one trainer isn't ever "super effective" by default to another trainer.



By the way, I'm currently devouring http://docs.oracle.com/javase/tutorial/java/nutsandbolts/index.html for my information in the language.

Paradox

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Re: Plugin Requests/Help
« Reply #52 on: May 20, 2012, 02:06:02 pm »
Here's my idea for the pokedex:


Commands:
/pokedex: Welcomes you to the server and tells you basic information about it and how to use the pokedex, such as commands and more
/pokedex help: tells you all the commands
/pokedex badges: Tells you information about how badges work and how to get them
/pokedex wild: Explain how the wild works
/pokedex whois (nameofplayer): tells you a self-written description of that player
/pokedex description: allows you to write your own self-written description of yourself so when people /pokedex whois (you), they'll see a description


---
I feel there's endless possbilities for it, it's kind of like having the billboard out in pallettown with you always.
I feel there's an endless possibility of

1cec0ld

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Re: Plugin Requests/Help
« Reply #53 on: May 20, 2012, 03:48:46 pm »
-unfinished posts.  :banana:

Paradox

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Re: Plugin Requests/Help
« Reply #54 on: May 20, 2012, 05:02:20 pm »
MobsInGrass is COMPLETE!:


Walk into some TALL GRASS and you have a 1% chance of spawning a mob! What kind of mob? WEll, it can be:
-Zombie
-Cave Spider
-Skeleton
-Creeper
-Iron Golem
-Giant
-Enderman


I have an attract/repel command, but they don't do anything besides text. I have all the code for them to work but I need to talk to admins about permissions before I add it to the full plugin. ENJOY!

vance101

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Re: Plugin Requests/Help
« Reply #55 on: May 22, 2012, 02:46:26 pm »

is it bad if i havn't actually done any java this year and only alice, python, NXT, and html?
i know some of these but i don't know if its the same for java anyway heres the list and x's:

-Basic Data types (int, boolean, float, doube, ect.) X
-Conventions of coding(capitalization of certain types, spacing, bracketing)
-Functions(parameters,return types, signatures,ect.) X
-Conditionals(if,else,switch,ect.) X
-Loops(for,advanced for, ect.) X
-Recursion X-Object Orientation(Classes, instance varaibles, local varaibles,constructers, getters and setters)
-Library's(importing them, math library, arraylist library, ect.)
-Polymorphism-Class types(Abastract and interface are the only ones it looks like we need)-Inheritance(super class, sublcass, super command)
-Basic Data structures(array, 2D array,list)
-Advanced Abstract Data Structures(Queue's,stacks,maps)-File manipulation(writing to file, reading from file, creating file, ect.)

ok so i guess as i read the others i don't know as much as i thought i would XD
hope i can show up to your class

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Re: Plugin Requests/Help
« Reply #56 on: May 22, 2012, 04:01:42 pm »
Bold is what I don't know. Assume the rest is in c++ language.
So, for all my people who are on the team now, I need to test how much you guys know. I'm gonna make a basic list of Java concepts and I want you top copy the list and put a "X" next to the concepts you understand 100%. Not kind of. Not mostly. 100%.


-Basic Data types (int, boolean, float, double, char,short.)
-Conventions of coding(capitalization of certain types, spacing, bracketing)
-Functions(parameters,return types, signatures?,ect.)
-Conditionals(if,else,switch,ect.)
-Loops(for,advanced for?, while, do-while, ect.)
-Recursion
-Object Orientation(Classes, instance varaibles?, local varaibles,constructers, getters and setters) lolwut
-Library's(importing them, math library, arraylist library, ect.)
-Polymorphism?
-Class types(Abastract and interface are the only ones it looks like we need)
hurrdurr
-Inheritance(super class, sublcass, super command)

-Basic Data structures(array, 2D array,list)
-Advanced Abstract Data Structures(Queue's,stacks,maps)
-File manipulation(writing to file, reading from file, creating file, ect.)
------------


This is a kind of estimate on what everyone will need to learn before you can start to code anything (Well, besides recursion. But it's good to know). Also, if you think "Well, I know a good amount of this stuff Paradox! Let's start!", you should familiarize yourself with the API of Bukkit:


http://jd.bukkit.org/apidocs/


So, for those who don't understand what an API is, it's pretty much all the given classes, and obviously functions, that are given to us, the coders, from bukkit. We can use these already made methods rather than make them. Kind of like a library!


Also, PLEASE install an IDE (Integrated Development Environment, pretty much allows you to write code and compile it) right now so you can start making your own code to get use to java. I suggest eclipse because it can handle a lot of files well and is great for beginners.

Anonymouslyanon

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Re: Plugin Requests/Help
« Reply #57 on: June 09, 2012, 03:21:07 pm »
Fly and Surf plugin:

Areas can be marked as regions, and areas within regions can be marked as cities/towns. When you have a certain amount of badges in a region, you can fly to cities/towns in that region using a command like /fly <cityname>. It's almost like warping, but you're not able to "fly" to places other than cities. Surfing is similar. If you have a certain amount of badges in a region, you can walk on the water in that region.

Now that we have the source code for Badges++, is this possible?

MasterAssassin82

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Re: Plugin Requests/Help
« Reply #58 on: June 09, 2012, 03:48:08 pm »
That would be awesome, and the way that /warp for donators would still be a perk is it would be instant, instead of tons of training to get 6 (or something in that area) badges

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Re: Plugin Requests/Help
« Reply #59 on: June 28, 2012, 09:17:36 pm »
Sorry for leaving you guys, I had a good bit going on at the time, and I had lost a lot of motivation to work on VoxelHoenn and therefor  be on the server. I'm very happy to see you guys actually starting to code yourselves!
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