Poll

Legendary Pokemon?

Yes
8 (50%)
No
2 (12.5%)
Maybe
0 (0%)
Interesting Idea
4 (25%)
SSB server, compliments of jord's ideas
2 (12.5%)

Total Members Voted: 16

Author Topic: Legendary Pokemon  (Read 6169 times)

jord7531

  • Turning Bill into a human
  • *****
  • Posts: 163
  • Friendliness: -9
  • Sinnoh Architect, The Fuckshitupper, Black Jesus
Legendary Pokemon
« on: September 27, 2012, 10:01:42 pm »

I think it would be fun to add legendary pokemon on the server by using a mob boss plugin such as "LikeABoss" or "EpicBoss"


http://dev.bukkit.org/server-mods/likeaboss/


http://dev.bukkit.org/server-mods/epicboss/
Sinnoh Head Architect
Cianwood gym leader
Ex-Elite of kanto
Ex Cinnabar gym leader x2
Ex Viridian gym leader Founder of Jordism http://www.pokemonserv

Ad...

Mariofighter3

  • PokeFan
  • Fighting Koga
  • *
  • Posts: 1495
  • Friendliness: -30
  • It Doesn't Matter.
Re: Legendary Pokemon
« Reply #1 on: September 27, 2012, 10:09:09 pm »
Thanks actually! The SSB server needs this, like a lot. Lol XD

Vithrus

  • Fuchsia Leader
  • Farewell SS Anne
  • ***
  • Posts: 344
  • Friendliness: 2
  • Elite 4
Re: Legendary Pokemon
« Reply #2 on: September 27, 2012, 10:10:53 pm »
Awesome :)

Make the giant a snorlax.

jord7531

  • Turning Bill into a human
  • *****
  • Posts: 163
  • Friendliness: -9
  • Sinnoh Architect, The Fuckshitupper, Black Jesus
Re: Legendary Pokemon
« Reply #3 on: September 27, 2012, 10:16:27 pm »
I was going to bring it up at the admin meeting, but I didn't want to annoy them with having so many other topics XP
Sinnoh Head Architect
Cianwood gym leader
Ex-Elite of kanto
Ex Cinnabar gym leader x2
Ex Viridian gym leader Founder of Jordism http://www.pokemonserv

LilacLily

  • PokeFan
  • Surfing south to SeaFoam
  • *
  • Posts: 2073
  • Friendliness: -70
  • Dark dragon and proud of it bicsh
Re: Legendary Pokemon
« Reply #4 on: September 29, 2012, 07:38:44 pm »
Thanks actually! The SSB server needs this, like a lot. Lol XD

yes it does xD
Bacon is the ultimate solution to every problem.

1cec0ld

  • Frozen Hearted Admin
  • Professor
  • Fighting Blaine
  • *****
  • Posts: 3084
  • Friendliness: 94
  • Who am I to judge others?
  • Pokemon Team: Typhlosion, Espeon, Aerodactyl, Glalie, Jolteon, Mew the HM Slave
Re: Legendary Pokemon
« Reply #5 on: September 30, 2012, 12:26:10 am »
Tell me every cool feature those added plugins have, and I will tell you how to make ModDamage do that and then some.

Rigby

  • Guest
Re: Legendary Pokemon
« Reply #6 on: September 30, 2012, 01:17:18 am »
Tell me every cool feature those added plugins have, and I will tell you how to make ModDamage do that and then some.
1ce has a fetish for ModDamage.
He wants to have sex with it.
He's gonna be the first person to ever create ModDamage INSIDE ModDamage. AND make improvements.

Tenebrae

  • Sinnoh/Unova Head Builder
  • Professor
  • Fighting Agatha
  • *****
  • Posts: 7604
  • Friendliness: 105
  • Monster Hunter 4 Ultimate :D
    • Bandcamp
Re: Legendary Pokemon
« Reply #7 on: September 30, 2012, 03:51:03 am »

I know, its lame but I couldn't think of anything else >.<




In all seriousness though, 1ce is right. From reading the desriptions of those plugins Jord suggested, 1ce is able to use ModDamage to have a percentage of mobs spawn with an increased health, or attack damage (as far as my knowledge of the plugin goes). This similar thing was used to allow ghasts to spawn in the nether.
Also, these legendary 'pokemon' would probably appear more as 'roaming pokemon', but instead of catching them, you 'kill' them. Pretend that killing the 'boss' mob acts as a pokemon fleeing battle and must be found elsewhere.
If these are given extremely small spawnrates, but extremely high health/attack damage (perhaps not overpowered) they could act as legendaries.


Another possibility for the legendaries that stay in the one place, have a script block walk event where that pokemon would otherwise be that will spawn one of these 'boss' mobs. Of course, a high delay on activating the scriptblock would have to be put in to prevent abuse...

jord7531

  • Turning Bill into a human
  • *****
  • Posts: 163
  • Friendliness: -9
  • Sinnoh Architect, The Fuckshitupper, Black Jesus
Re: Legendary Pokemon
« Reply #8 on: September 30, 2012, 09:42:14 am »
Also, these legendary 'pokemon' would probably appear more as 'roaming pokemon',
Another possibility for the legendaries that stay in the one place, have a script block walk event where that pokemon would otherwise be that will spawn one of these 'boss' mobs. Of course, a high delay on activating the scriptblock would have to be put in to prevent abuse...


 Actually the EpicBoss has setlocation so in terms of them being in specific places that is possible. And if we can do it with moddamage GREAT. I just think it would be a fun thing to have by adding in the legendary pokemon. Make them so strong that players would have to do it in parties.
Sinnoh Head Architect
Cianwood gym leader
Ex-Elite of kanto
Ex Cinnabar gym leader x2
Ex Viridian gym leader Founder of Jordism http://www.pokemonserv

jord7531

  • Turning Bill into a human
  • *****
  • Posts: 163
  • Friendliness: -9
  • Sinnoh Architect, The Fuckshitupper, Black Jesus
Re: Legendary Pokemon
« Reply #9 on: September 30, 2012, 09:43:16 am »
And I don't know moddamage well, but these plugins can give mobs ablilities. Can it also do that?
Sinnoh Head Architect
Cianwood gym leader
Ex-Elite of kanto
Ex Cinnabar gym leader x2
Ex Viridian gym leader Founder of Jordism http://www.pokemonserv

Tenebrae

  • Sinnoh/Unova Head Builder
  • Professor
  • Fighting Agatha
  • *****
  • Posts: 7604
  • Friendliness: 105
  • Monster Hunter 4 Ultimate :D
    • Bandcamp
Re: Legendary Pokemon
« Reply #10 on: September 30, 2012, 09:57:27 am »
Define 'Ability'


It may (i don't know, ask 1ce) be possible for these 'boss' mobs to deal fire damage, extra kockback damage or give a potion effect when they attack. I'm almost certain that they can be configured to inflict more damage.
Once again, this is in the expertise of 1ce, I'm just thinking of ways it could be used :p

1cec0ld

  • Frozen Hearted Admin
  • Professor
  • Fighting Blaine
  • *****
  • Posts: 3084
  • Friendliness: 94
  • Who am I to judge others?
  • Pokemon Team: Typhlosion, Espeon, Aerodactyl, Glalie, Jolteon, Mew the HM Slave
Re: Legendary Pokemon
« Reply #11 on: September 30, 2012, 10:08:14 am »
kockback

:p








And yes, all features tene listed are accurate and doable.

Tenebrae

  • Sinnoh/Unova Head Builder
  • Professor
  • Fighting Agatha
  • *****
  • Posts: 7604
  • Friendliness: 105
  • Monster Hunter 4 Ultimate :D
    • Bandcamp
Re: Legendary Pokemon
« Reply #12 on: September 30, 2012, 10:11:16 am »
Thanks for pointing out an error I didn't see -.- xD


And I look forward to this possibly being implemented? :p

gavinnic1

  • Fighting Misty
  • *
  • Posts: 188
  • Friendliness: -33
  • Blast Burn!
    • 123
Re: Legendary Pokemon
« Reply #13 on: September 30, 2012, 10:12:52 am »
The server does need Legendaries i think  :banana:

cabass

  • Banned
  • Raiding TeamRocket in Celadon
  • *****
  • Posts: 776
  • Friendliness: -39
  • Huntsman, if you need an assassin, just mail me.
Re: Legendary Pokemon
« Reply #14 on: September 30, 2012, 10:13:55 am »
The only problem is with these new "boss mobs" I  could take them down myself yet new players if they summon one they might ragequit
just saying