Pokemon Server Archive

PvP Server => Suggestions => Topic started by: jord7531 on September 27, 2012, 10:01:42 pm

Title: Legendary Pokemon
Post by: jord7531 on September 27, 2012, 10:01:42 pm

I think it would be fun to add legendary pokemon on the server by using a mob boss plugin such as "LikeABoss" or "EpicBoss"


http://dev.bukkit.org/server-mods/likeaboss/


http://dev.bukkit.org/server-mods/epicboss/
Title: Re: Legendary Pokemon
Post by: Mariofighter3 on September 27, 2012, 10:09:09 pm
Thanks actually! The SSB server needs this, like a lot. Lol XD
Title: Re: Legendary Pokemon
Post by: Vithrus on September 27, 2012, 10:10:53 pm
Awesome :)

Make the giant a snorlax.
Title: Re: Legendary Pokemon
Post by: jord7531 on September 27, 2012, 10:16:27 pm
I was going to bring it up at the admin meeting, but I didn't want to annoy them with having so many other topics XP
Title: Re: Legendary Pokemon
Post by: LilacLily on September 29, 2012, 07:38:44 pm
Thanks actually! The SSB server needs this, like a lot. Lol XD

yes it does xD
Title: Re: Legendary Pokemon
Post by: 1cec0ld on September 30, 2012, 12:26:10 am
Tell me every cool feature those added plugins have, and I will tell you how to make ModDamage do that and then some.
Title: Re: Legendary Pokemon
Post by: Rigby on September 30, 2012, 01:17:18 am
Tell me every cool feature those added plugins have, and I will tell you how to make ModDamage do that and then some.
1ce has a fetish for ModDamage.
He wants to have sex with it.
He's gonna be the first person to ever create ModDamage INSIDE ModDamage. AND make improvements.
Title: Re: Legendary Pokemon
Post by: Tenebrae on September 30, 2012, 03:51:03 am
(https://www.pokemonserver.net/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F2hyusjm.jpg&hash=457df8d9fb5d1d78f26c85d98264dde7)
I know, its lame but I couldn't think of anything else >.<




In all seriousness though, 1ce is right. From reading the desriptions of those plugins Jord suggested, 1ce is able to use ModDamage to have a percentage of mobs spawn with an increased health, or attack damage (as far as my knowledge of the plugin goes). This similar thing was used to allow ghasts to spawn in the nether.
Also, these legendary 'pokemon' would probably appear more as 'roaming pokemon', but instead of catching them, you 'kill' them. Pretend that killing the 'boss' mob acts as a pokemon fleeing battle and must be found elsewhere.
If these are given extremely small spawnrates, but extremely high health/attack damage (perhaps not overpowered) they could act as legendaries.


Another possibility for the legendaries that stay in the one place, have a script block walk event where that pokemon would otherwise be that will spawn one of these 'boss' mobs. Of course, a high delay on activating the scriptblock would have to be put in to prevent abuse...
Title: Re: Legendary Pokemon
Post by: jord7531 on September 30, 2012, 09:42:14 am
Also, these legendary 'pokemon' would probably appear more as 'roaming pokemon',
Another possibility for the legendaries that stay in the one place, have a script block walk event where that pokemon would otherwise be that will spawn one of these 'boss' mobs. Of course, a high delay on activating the scriptblock would have to be put in to prevent abuse...


 Actually the EpicBoss has setlocation so in terms of them being in specific places that is possible. And if we can do it with moddamage GREAT. I just think it would be a fun thing to have by adding in the legendary pokemon. Make them so strong that players would have to do it in parties.
Title: Re: Legendary Pokemon
Post by: jord7531 on September 30, 2012, 09:43:16 am
And I don't know moddamage well, but these plugins can give mobs ablilities. Can it also do that?
Title: Re: Legendary Pokemon
Post by: Tenebrae on September 30, 2012, 09:57:27 am
Define 'Ability'


It may (i don't know, ask 1ce) be possible for these 'boss' mobs to deal fire damage, extra kockback damage or give a potion effect when they attack. I'm almost certain that they can be configured to inflict more damage.
Once again, this is in the expertise of 1ce, I'm just thinking of ways it could be used :p
Title: Re: Legendary Pokemon
Post by: 1cec0ld on September 30, 2012, 10:08:14 am
kockback

:p








And yes, all features tene listed are accurate and doable.
Title: Re: Legendary Pokemon
Post by: Tenebrae on September 30, 2012, 10:11:16 am
Thanks for pointing out an error I didn't see -.- xD


And I look forward to this possibly being implemented? :p
Title: Re: Legendary Pokemon
Post by: gavinnic1 on September 30, 2012, 10:12:52 am
The server does need Legendaries i think  :banana:
Title: Re: Legendary Pokemon
Post by: cabass on September 30, 2012, 10:13:55 am
The only problem is with these new "boss mobs" I  could take them down myself yet new players if they summon one they might ragequit
just saying
Title: Re: Legendary Pokemon
Post by: Tenebrae on September 30, 2012, 10:17:32 am
The only problem is with these new "boss mobs" I  could take them down myself yet new players if they summon one they might ragequit
just saying
Look at the spawnrate of blazes. Extremely low, yet they are still encountered. And as if giants aren't already overpowered to new players... (Or any player for that matter)
Title: Re: Legendary Pokemon
Post by: Okieskinny on September 30, 2012, 10:43:51 am
I remember the first day MobsInGrass was introduced, a bunch of new people on route one were getting one shotted by giants...
Title: Re: Legendary Pokemon
Post by: Tenebrae on September 30, 2012, 11:19:23 am
Even experienced players still get caught by them. Imagine the power of a giant in a regular zombie :p
Title: Re: Legendary Pokemon
Post by: jord7531 on September 30, 2012, 03:23:12 pm
Lol even giants can kill me :D
Title: Re: Legendary Pokemon
Post by: synderfin on September 30, 2012, 07:48:54 pm
Well most bosses are in specific locations that you only go to fight the boss like zapdos, arcticuno, moltres and mewtwo. Generally bosses aren't along paths and would prevent newbies from progressing baring snorlax of course. Although in the game you are not meant to be able to pass snorlax for awhile so this could actually be good.
Title: Re: Legendary Pokemon
Post by: Okieskinny on September 30, 2012, 07:52:37 pm
Well most bosses are in specific locations that you only go to fight the boss like zapdos, arcticuno, moltres and mewtwo. Generally bosses aren't along paths and would prevent newbies from progressing baring snorlax of course. Although in the game you are not meant to be able to pass snorlax for awhile so this could actually be good.
Couldn't you hop or swim around Snorlax though?
Title: Re: Legendary Pokemon
Post by: synderfin on September 30, 2012, 07:54:55 pm
I think there's a fence in the way but there's probably other ways.
Title: Re: Legendary Pokemon
Post by: 1cec0ld on September 30, 2012, 08:41:25 pm
I'm going to try something. You may start seeing "Legendary Pokemon (read: mobs)" around Kanto.

For now, they will have no special powers. They will only be visually different.
Title: Re: Legendary Pokemon
Post by: jord7531 on September 30, 2012, 09:01:03 pm
I'm going to try something. You may start seeing "Legendary Pokemon (read: mobs)" around Kanto.

For now, they will have no special powers. They will only be visually different.


ok cool  :)
Title: Re: Legendary Pokemon
Post by: Tenebrae on October 01, 2012, 12:20:40 am
Haha, I just thought. Visually different mobs could be the equivalent of shiny pokemon ;)
Title: Re: Legendary Pokemon
Post by: Ichikunjii on October 01, 2012, 02:19:47 am
Just give Tene a POWER V bow and 1k Archery and those bosses will be nothing. :P

On a side note. Just use the new 1.4 mobs with armor and stuff.

On a side side note. Giants only wrecked because when they spawn they auto dealt damage meaning if you were unlucky to spawn 3 giants at once you're screwed.
Title: Re: Legendary Pokemon
Post by: Tenebrae on October 01, 2012, 02:22:43 am
1ce disabled projectile damage on them :p
Title: Re: Legendary Pokemon
Post by: TAlegends on October 01, 2012, 02:29:03 pm
why need legendarys ?
You allready have a legend :D
Title: Re: Legendary Pokemon
Post by: Mariofighter3 on October 01, 2012, 02:31:23 pm
Which? Nightroado, Rigby, or the newly discovered Paradox?
Title: Re: Legendary Pokemon
Post by: Tenebrae on October 01, 2012, 02:43:16 pm

Are they the legendary trio of Gen6? :p

Wonder what Zombiedood's tag is...
Title: Re: Legendary Pokemon
Post by: 1cec0ld on October 01, 2012, 03:59:35 pm
Forgot thort.


Btw if an admin can use /md reload
(And pray for no errors)
Then the legendaries will no longer be spawning in only mt mortar.
Title: Re: Legendary Pokemon
Post by: Vithrus on October 01, 2012, 08:35:18 pm
Post a pic when someone finds one!
Title: Re: Legendary Pokemon
Post by: 1cec0ld on October 01, 2012, 09:52:21 pm
/findlegend


will only work if one exists!