Author Topic: Mob Arena Problem/Suggestion Topic  (Read 8688 times)

ArchieSalt

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Mob Arena Problem/Suggestion Topic
« on: August 10, 2012, 05:22:47 pm »
I made this because I have already found a few things which I think can either be improved or changed to benefit the MA experience.
Anybody can use this to make suggestions and report bugs/glitches
So fire away!


Current problems (Will edit when necessary)
Numerous Safe spots are available

Suggestions/Changes wanted
More classes (Axe Murderer and a Pyro?)
Hunger depletes very fast - Possible solution is a couple of [Feed] signs dotted in dangerous locations (Risky but rewarding) OR just re-enable unlimited hunger
More venues - Seafoam islands (Currently unused) and Pokemon mansion?

« Last Edit: August 11, 2012, 06:12:41 am by ArchieSalt »

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Paradox

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Re: Mob Arena Problem/Suggestion Topic
« Reply #1 on: August 10, 2012, 05:40:09 pm »
I made this because I have already found a few things which I think can either be improved or changed to benefit the MA experience.
Anybody can use this to make suggestions and report bugs/glitches
So fire away!


Current problems (Will edit when necessary)
6 player limit in PowerPlant How big should it be? I'll happily make it bigger.
Numerous Safe spots are available Please point them out. I'd love to solve them. I can't debug the entire place myself so any safe places you find are awesome for me if you tell me where.
Couple of classes in PokeTower do not work Which ones.


Suggestions/Changes wanted
More classes (Axe Murderer and a Pyro?) Good idea, I'll look into it.
Hunger depletes very fast - Possible solution is a couple of [Feed] signs dotted in dangerous locations (Risky but rewarding) OR just re-enable unlimited hunger I like the idea of feed signs. Unlimited hugner encourages people to camp anywhere or in safe places. Feedsigns encourages them to run to harder places and have to keep moving. Also making Mr.Mime get food.

hp73

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Re: Mob Arena Problem/Suggestion Topic
« Reply #2 on: August 10, 2012, 05:43:51 pm »
i agree with all of those problems archie..btw good thinking abt the hunger signs

alexandred3

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Re: Mob Arena Problem/Suggestion Topic
« Reply #3 on: August 10, 2012, 05:49:32 pm »
Suggestions/Changes wanted
More classes (Axe Murderer and a Pyro?)
Please no axe class. Axes are just too strong and make it extremly easy to reach high waves in my opinion.

Paradox

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Re: Mob Arena Problem/Suggestion Topic
« Reply #4 on: August 10, 2012, 05:57:45 pm »
Fixed the class problem. That's one down. Waiting for responses to what you guys want. How many people max is powerplant?

ArchieSalt

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Re: Mob Arena Problem/Suggestion Topic
« Reply #5 on: August 10, 2012, 06:02:51 pm »
Its currently 6, maybe make it a 15 player limit for now (Unless MA gets more popular)
There are a lot of safe spots, My advice would be to spectate a few games in each venue and take note about where mobs spawn the least, A recurring problem is mobs spawning on the other side of walls.


Thanks for fixing the classes :P

Paradox

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Re: Mob Arena Problem/Suggestion Topic
« Reply #6 on: August 10, 2012, 06:19:32 pm »
15 is too much. I don't want it to be so you guys can just literally always beat the mobs. It needs to be a challenge to an extent. I'll increase it, but not that much.


Also, I know some people have been complaining about two things: Not being free and needing too many people. I killed two birds with one stone. "Ruins" (Ruins of Alph) is both free and needs a min of 0 people. To counteract this, it has less rewards, less waves, and has a small max. It's a pretty small arena but if new people want to givei t a try, they can go here while people who want an actual challenge can do the actual ones. Or cheapskates. Whichever.

1cec0ld

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Re: Mob Arena Problem/Suggestion Topic
« Reply #7 on: August 10, 2012, 06:58:10 pm »
Feed signs... Pussies.

Vithrus

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Re: Mob Arena Problem/Suggestion Topic
« Reply #8 on: August 10, 2012, 07:38:56 pm »
Here's a suggestion. Disable mcmmo xp.

Ichikunjii

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Re: Mob Arena Problem/Suggestion Topic
« Reply #9 on: August 11, 2012, 01:32:23 am »
I like the idea of MCmmo xp gain in buy in areas.

Because with Ruins you can farm Swords, Unarmed, Archery, Taming, and hmm I think thats it.

And you can do all of those with just the "Beedrill" class.
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ImStillDead

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Re: Mob Arena Problem/Suggestion Topic
« Reply #10 on: August 11, 2012, 01:50:07 am »
I support ichi :D

ArchieSalt

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Re: Mob Arena Problem/Suggestion Topic
« Reply #11 on: August 11, 2012, 06:12:56 am »
The OP has been updated :P

Tactic

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Re: Mob Arena Problem/Suggestion Topic
« Reply #12 on: August 11, 2012, 06:51:44 am »
IDEA: We make some arena's with no entry fee and some with entry fee's.
To even it out the arena's with no entry fee would have McMMO levelling disabled and the arena's with entry fee's have McMMO levelling enabled.
Okay, I have an Idea.
Firstly, for it to work, the entry fee would have to be taken from the competitor/s when the game starts not when you join the arena.
The idea is: the more people, the lower the cost. This way we won't need a player limit, but a maximum amount of players instead.
Eg.
If 1 person joins the arena and starts the game alone, they would have $500 taken from them, but if 2 people join, it would cost $400 each and so on.. (The money would be taken depending on how many people join when the game starts) and the maximum amount of players could be 10.

With this idea, not only can people play alone when no one else is online, but it is also evened out with the price so people won't hoard too much.
 

Okieskinny

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Re: Mob Arena Problem/Suggestion Topic
« Reply #13 on: August 11, 2012, 06:22:28 pm »
Make a pokemon trainer class which is based around dogs and cats :p
« Last Edit: August 13, 2012, 02:13:13 pm by Okieskinny »

Barnitzn

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Re: Mob Arena Problem/Suggestion Topic
« Reply #14 on: August 13, 2012, 09:49:38 am »
I think that Safari zones need to become a ma arena
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